Low end game design: idtech 4

I haven’t written about idtech in my game designer exploration for a very good reason
The idtech boyz do military sims
they have incredible gear
and their games have always ground down the best consumer machines of the day of their release
I finally decided to give them a good look, choppy framerates and all

They have beautiful rendering in the game engine, they support normal, bump, and specularity maps
Models and animations are done in Lightwave by the developers but you can use other things and milkshape converts to and from md5
I used this:

http://www.clintons3d.com/lightwave/

it has a 6 page step by step tutorial about exporting an animated mesh from LW
but you can model in something else and use either milkshape or lw to convert
or mirex’s Biturn http://mirex.mypage.sk/FILES/bi088.rar
but for anything other than an animated mesh, importing and mapping is really easy
I have a thing called the doom material editor which helped with surface flags (translucent, mirror, two sided, etc.) but straight textures and mapping meshes is easy
a lot can be done in 3d coat or another package with just the 4 image maps
the uv’s are all that matter.

I REALLY HATE RADIANT.
That’s the level editor
I hate it
I’ve always hated it
I think I always will.

Too much clicking, a nonstandard interface, its just wierd to me.
But I suffered through and can use it enough to do what I need.

Optimizing levels is hard
On even a small room, one misoptimized mesh or large texture can slag the FPS.
But its pretty, and it has bumps.
oooh. bumps. so nice…

the bumps on the chest and the legs scales are 3d coat normal and bump
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Material definition files allow textures to consist of diffuse, bump and specular on brush materials
a huge bonus!
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This is the game mesh
very low polys

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none of the work that makes this look like in game is done to the mesh
the only thing being modified are the 4 image maps for diffuse colour, normal tangent space, specular, and height/depth maps, no polygons are harmed in the process in any way.
I simply added the 4 new images to the folder where the other image maps were and changed the lines in the the material file to point to the new files
What the flamboyant dude here is showing us is specularity
the diffuse colour image map below is completely devoid of purple
all of the purple on the dude is coming from the specular colour map
which I made purple to see how much the specular colour affects the look
I have read that putting colors opposite the diffuse gives interesting effects.
from opening the md5 file to extract the low poly mesh for texturing to exporting the maps from 3d coat and changing the material file took 20 minutes to make the standard marine tech look all bumped out and green with purple specularity.

Image046This image is again showing the power of specularity as the reflection in the mirror of the painting behind the player has large black areas that are raised and shiny – specularity and bump on a blog surface! The blog is a single 6 sided polygon, yet we are getting rendered bump and specular lighting detail in that space.
The mirror is pretty but it slams the framerate.

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oldtecht_d

it also comes with an sdk which has a visual c++ solution
not as easy as the unreal scripting
but you can do everything you want because its GPL
I was able to load it into VC++ 2005 express just fine

creating new entities requires you to write a definition file
which is basically a class extension script
and that can be done without any compiling
but you can’t just click in the editor and extend a class
you have to manually write a .def file

ITs not as easy to extend the programming without actual visual c++, but importing bum[p mapped meshes alone makes it a big favorite.

It is SOOOOOOOO picky about leaking light in rooms
make backup copies always as you go

but its pretty
even though its a military sim
no civilians if that’s what your game is
but good for outer space and alien stuff.

the gui materials totally rock too.

The simple low poly mesh shown earlier, plus these 4 image maps below, creates the interesting final result in the game engine.
The original diffuse and local space tangent normal map are seen as well as the modified maps. The specular is the stock one, with simple colorization and spinning the hue to the opposite of green, increasing the contrast, and lowering the brightness. If it was even lowered more the results would be more subtle.
Maybe 40 minutes was spent to create the demonstration here, and the original mesh was never touched, it was only used as a reference base for the uv painting in 3d coat.
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Beyond the need for optimization and frugal shader use, the idtech 4 engine gives beautiful color, bump, and light rendering. The normal maps rock.
Its GPL so you can create your own games with it without a license, but you would have to strip away the Prey, Quake4 or Doom3 related assets.
The hud and PDA/video/audio log system is accesible.
The editor sux. Maybe you could make a better one. When everyone else was using radiant on Quake 1 and 2 maps I was using hammer and glad to not be as ‘leet as them. I can’t right click and get the properties of an object, yet they insist on taking up about a thousand pixels of my screen space with f#$%#$% windows toolbars and window decorations. Grrr. Programmer geeks just don’t get interface design. I will one day create an intelligent editor that will just make a bloody room with a door and you can drag out to extend the hallways, double click to make new roooms or caves, or buildings, and right click bloody everything and drag its handles to wet your panties. But I swore I would never become a programmer.
Map sections can be built completely in a 3d package as long as you can save it into .lwo or .ase with uv mapping. I think that’s why they neglect the editor, they actually design large sections of maps directly in a 3d package like maya, lightwave, or max.
BSP is very picky in idtech4, save often.
There isn’t a conversation system, and there are no real civilian assets, so if your game is not military in nature you would have to make an md5 workflow and import some character assets.
A couple vehicles are included, but they are military as well.
There is a vehicle mod for Doom 3 that has a nice regular jeep in it that works good, and I believe that mod can be tweaked into quake 4, but there doesn’t seem to be one there by default, just the walker and the tank.
I personally haven’t figured out the head system yet. I think the entiy .def files for each soldier that isn’t generic contain the specific heads, decals, etc. but they often share the same base mesh.
In contrast, if you were to use Deus Ex to previs your design you have approximately 90+ discreet civilians to start with that are already subclassed. But it isn’t GPL.

I like the Prey engine and assets,
which is basically the same as Doom 3 and Quake 4
but I like the gravity mechanics and the base creatures/entities
Note the line in the config file
everything elde is set at high quality
but I had to set this flag to “0″ in order to use the uncompressed TGA textures instead of the DDS ones
I copuld not successfully make a normalmap into a dds for prey
so I set this flag and voila!
I now have uncompressed textures and normal maps on my dead alien
as you can see by the ostentatious pink and red bumpy lines made in 3d coat
I also gained a 3x longer load time
=(
It was worth it.
notice the bumps and different coloured cells on the gun as well
you can tweak a lot of the glow effects with simple images
and it has texture swaps for bloodied versions as you can see by the farther dead alien that has a dark purple head and yellow on his legs.
I accidentally whacked the tooth alpha as you can also see.
I understand from exploring this that you could basically put anything from doom 3 or quake 4 or prey all into the same base engine and it will work with tweaking.
I am unable to successfully run the prey editor and dark radiant doesn’t like its textures, but all of these examples are just done with image maps and no modelling or level changes.
I am trying to get the editor to run and if I find the secret where it doesn’t freeze my video card and force me to restart, I’ll pass it along, beause the gravity effects are fun for puzzles.
I think I might even become hooked on idtech 4 if I can optimize the game rendering settings a bit.
The main drawback is the need to use a complex debugging and compiling environment for building in anything that isn’t in the engine.
And radiant. Ugh.
I think a lot of people would use idtech 4 for development if it had the following:
1. A new editor with a decent fullscreen texture browser,
2. gui’s for layered image map material creation and management.
3. an entity subclassing/creation dialog
4. disable advanced shaders and make a dx9c compatible version based on minimal shader use and the focus on image maps for texturing.
5. Some prefabs and a few civilian characters
6. Make a stripped down idtech 4 that contains a couple of weapons and characters and maps that are gpl as well. Remove it from its d3/q4/prey base.
7. Package it with a minimal IDE and a compiler. That VC++ along with the windows platform sdk is about 2 G. There must be another solution.
8. A dialog tree with triggers woulkd expand it.
9. Some code examples or updates, like regular vehicles, rpg style inventory management, etc. in templates.
With one of these 3 games as a base there is plenty of assets to tell a story with or previs, but stripping and repackaging the game is difficult and so you would be stuck with modding them unless you stripped and repackaged it yourself.

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There is also an MD5 plugin for blenderand a script for max for exporting at Katsbits http://www.katsbits.com/
simply adding a glow texture and linking to it with a blend add function gives you some great effects. The glow image can be small 64×64 or large and intricately detailed. In the script you see rgb 1, zero is black and point sizes are in between. This section can also link to an equatio, trigger or function to increase the glow dynamically according to parameters initiated in the game, such as glowing turning on or of according to an entity death or a trigger.. but 1 or less just makes the image glow. R,G,B can also be set each on a line with its own value for simple colour altering of the glow. glow images should be mostly black and you can use the diffuse map as a guide to draw them.
if you look in the editor image, the holes on the wall there are not geometry, they are a normal mapped and bumped material on a flat geometric block.
This is the shortcut string you need to use for prey editor. The multisample flag is necessary or it will flake.
PREY.exe +set r_fullscreen 0 +r_gamma 1 +set r_multiSamples 0 +editor +set fs_game cdtmod
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If you are going to work with idtech 4 and don’t have lightwave, this tool called noesis may help you with the MD5 format.
http://oasis.xentax.com/

http://oasis.xentax.com/files/noesisv40964.zip

My next round of tests is something I’ve been working on for a number of years, but was waiting for the engine rendering to be good enough, I am going to make a virtual gallery using UT2k4 and another using idtech4 and see how just a simple room with paintings renders in each engine.

So in looking for a base engine to start building a game on, it matters whether you can modify it and also sell a game built on it without paying exorbitant licensing fees.
The base Idtech4 engine is now about 10+ years old.
I believe the terms of its use are basically that you can make and distribute and sell your game provided that you also allow your code base to be viewed and modified. If you don’t want anyone to be able to have your base code modifications you would be breaching gpl and have to pay licensing fees.
The idech4 source code was released many years ago with nothing serious coming from it.
I was wondering why.
So I downloaded all the main forks of idtech4 and compiled them.
iodoom compiled but sucked
the gpl base compiled, but a lot of new code for multiprocessing is in the BFG edition of the code so I looked for a fork off that.
The base Doom3-BFG-Master repository did not compile on VS2010 with an error in the joint section of model.h, which has significant differences from the base d3 version so you can’t just use the old one.
I then found RBDOOM-3-BFG-master, which contains all of the BFG edition code, adds some glshaders that are good on newer cards, and the author of the fork has made some effort to clean up and organize the source. It compiled and ran with some gl errors in the exe, but it did run. Download the master zip at the repository here https://github.com/RobertBeckebans/RBDOOM-3-BFG
RBDOOM-3-BFG-master also needs a program called cmake as the base build is made from a linux source and can be used to make a cross compiling(it will create windows and mac binaries as well) build on a linux machine, but I was using vs2010 in all its disgusting bloated glory in xp and I was able to generate a working vs2010 solution from the source in the zip repository by using the win32 cmake gui.
For those of you that hate microstink, you can actually compile this doom3 engine on a linux box with no microsoft libraries and no vc2010. vc2010+dx_sdk+MSWinSdk=4.5G!!!
I hate the MS IDE and libraries, I believe it is possible to compile idtech4 D3BFG on windows using mingw with a couple small community made libraries and the scons project. I am currently examining this other method of compiling in windows with cygwin/mingw and an alternative IDE. Bloated ide’s bug me soooo much.
The RBDoom project has solutions for the eclipse IDE as well as VC express from 2002 to 2012.
I found if you copy the bloated directx sdk folder to the projects folder you are building life get easier.
Anyway, I blah blah blahed this and that and ended upp with a nicely compiled executeable which works as well as I can see at this point.
The main problem with idtech 4 is no one has built a nice base package for it
it comes with no interface or anything and there is no set of base template content or even a player model.
No one has stepped up and made a base package yet
because a list of necessary startup assets isn’t there yet.
Anyway.
If you want build a game from scratch and sell it, RBDOOM-3-BFG-master might compile properly for you to build off.
You are on your own from there though, as documentation is sparse and other user support in forums is a non newbie friendly geekzone of hardcore programmers. RBDoom is the neatest and most organized.
A nice thing about idtech4 is that many entity definitions can be created with scripts, so with a good basic package you could extend the game and use it quite well without recompiling the base solution.
I personally find Q-Dir useful for copy-pasting paths and notepad++ indispensible for browsing the source directories. You can make a Doom 3 source workspace and have the different dev builds under different projects there and load the folder structure into the project. N++ also loads the image and model folder structures which helps in pasting filenames into the scripts you are working with.
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Maybe someone could make a bare set of assets for D3 like Torque3D has.

http://www.garagegames.com/products/torque-3d
You might be able to build off torque from MIT, many people have made games with it and it is a flexible engine with working (Swap RGB in the nvidia filter without inversions, as you see from the orange not blue .dds) normal mapping. It builds and runs fast on my machine and you can actually be up and running in minutes with your own dev build.
If you are not really a code person, but want to begin to get your feet wet, Torque is really very good. The core emty and full projects are about 350 megs and all the source is simplistic and available. It is the opposite of idtech, but of course, idech4 looks better than the older Tribes engine powering the free Torque.
The editor gui itself is ceated with scripts and all gui elements and the assets of the entire engine and editors are modifiable without recompiling anything. It can generate project files for other IDE’s, but I find notepad++ fine for browsing through it and xnview for browsing the image elements.
Someone needs to write some importers for it as you need to basically use an older version of xsi to write nice .dae files for it as it has no other import modules, but it does have nice performance with large normal and texture maps. Terrains are very smooth at about 5k, and there is vehicle and flying machine code.

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I’m starting to warm up to Torque a lot. I like the open perspective interface that runs the game logic as you are building. I don’t like the .dae only 3d import, but if you use softimage xsi 6 or above the collada 1.4 import/export woks excellent and all clusters, nulls, mount points, lights, textures, etc. transfer well. I have been unable to find any other 3d package with .dae support that transfers things back and forth to torque, but I began my 3d explorations with softimage 3D from the irix to NT port 20 years ago.

The Torque world editor has an EXCELLENT shape editor for imported meshes. As you can see, you can ADD MOUNT POINTS and nulls and clusters and bones! It is so excellent to be able to add a mount point, light, camera point, particle emission null, etc. right in the editor and move the positions of them without having to load up the design package again.

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The old softimage I learned on:

Softimage3D_392
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It loads in Maya nice, but Maya 2012 only exports the 2012 fbx, not a collada 1.4 compliant DAE file.
I personally believe that OBJ should be the standard and they should make it work in all game engines.
Unfortunately I find myself using 3dsmax9 .ase files in idtech because I haven’t got the same LW version.

The big trick to using Torque is that the game engine and physics is running in the editor, so you can walk the player off the edge in the editor or drive a vehicle off and they will keep falling forever with no quick respawn to their starting spot. You have to alt-c to the world cam, position the camera above a platform or terrain, and drop the player at the camera point, with vehicles you select them in the scene tree and crtl-x then crtl-v while the world cam is over a platform.

It is also imperative that you make a zip of your base full and blank torque projects, as it is easy to break things in the gui or scripts at first, so being able to blow away the 260 meg full project folder and restore it from the zip is essential.

I have a 6 gig base backup of my idtech modding folders!

There is also OGRE3D and Irrlicht but they are very geek oriented game engines. If you want to use ogre3d thoug, with its bump and normal mapping and even occlusion mapping, then this is a better start: Ogre-Irrlicht GameKit which is not just the bare bones ogre, but has OGL, animation, mouse, sound, bones, physics, etc. all linked up already as you can see on the left of the VS2010 in the background which was used to compile it. Its a good starting base and it compiled and ran better right off than the base ogre which has nothing linked up by default. be Warned, both ogre and irrlicht use the horrible online only wiki docs that GNU crap is famous for, so you can’t study unless you download all the pages of dox you want. I have an offline dev box so its a super pain. But GameKit made me happy with Ogre3d as it compiled and ran perfectly.
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Image076I like this the best in the repository:
Its blender 2.5 with the gamekit latest build installed and the executeable for both dx and pure ogl.
I am currently working on im[plementing the bump mapping normal map shaders to import files.
Anything that can import into blender will go into it!!!
It is waaaaay cool.

Gamekit-blender-2.54-beta-windows32

http://code.google.com/p/gamekit is the main repository

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I figured out the .dds localmap problem so I can work with the compressed normal maps in my mod folder, speeding up dev test time:
Doom 3 uses the ATI compressionator program
not the nvidia dds tools

from katsbits:
IMPORTANT NOTE

The UberCompression filter needed by this tutorial to get correctly functioning RxGB compressed normal maps (with or without alpha channels (masks)) for Doom 3 powered games has been removed from the general application interface. At time of writing it’s not known if the ability to compress via the command line method is still viable.

To create ‘correctly’ compressed DDS files download the Compressonator v1.21 from the link provided below.

Please note: this is the officially released version of the tool and not some hacked and redistributed file. It is provided in a zip file ‘as is’..

Download idtech 4 compatible Compressonator from katsbits

Note : There’s a potential problem some may have when installing the Doom 3 compatible version of the Compressonator onto a fresh Windows (cleaned) install. Apparently ATI didn’t include a couple of commonly used DLL files in the *.msi self extracting installer as they were most likely relying on the missing files to have been installed by other programs. It does mean however, the program errors out because it can’t find them.

There is a temporary ‘fix’ for this (reported but not doubled checked) which requires the installation of the new version of the Compressonator, which does appear to include the missing DLL files. However, once that is installed it (and the DLL files placed) it may need to be uninstalled as it potentially causes conflicts with the older version. A recent test with both applications installed didn’t reveal any problems so this may not effect everyone if indeed anyone.

What are DDS exactly? ^

DDS is an acronym for ‘Direct Draw Surface’ and as you might guess from the reference to ‘Direct Draw’, it’s part of Microsoft’s graphics ‘API’ (Application Program Interface) for their Windows operating system environment; Direct X to you and me!. What it’s for, or rather, what it does, is allow content creators the ability to compress images using a number of different algorithms depending on the needs of the content originators; Doom 3 powered games for instance use 3 different algorithms for the assets used in game; DXT1, DXT3 and DXT5. This tutorial will cover DXT5 and the compression of a localmap (normalmap).

Another tool that is useful is Njob
http://charles.hollemeersch.net/njob

And I often use a couple of the extra utilities in xNormal

As an ending?
I actually think I am switching to idtech 4 since I am a bump map normal map fanatic.
If I could get basic profile occlusion from the normal mapping I would be in heaven.
Its not such a great engine for large outdoor stuff,
but the patch meshes, glow textures, normal maps, triggered and emissive textures, and nice specularity effects rock. I like every test map I have better than the ut ones.
The vehicle support sux, but its there
So I’m going to start building from there…
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Categories: 3d | Leave a comment

3d stuff

I found a new favorite program to go along with zbrush and silo.
its called 3D-coat and creates advanced normal and bump maps on low poly meshes.
Its fantastic

http://3d-coat.com/

Also
check out the free MakeHuman project

http://www.makehuman.org/content/download.html

all generated meshes have identical polygon counts and poly orders so you can shape morph between them

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I really like makehuman, version .9 has a different mesh worth checking too.

If you use silo
this Silo Head Pack is a great learning and experimenting base:

http://www.sharecg.com/v/19083/3d-model/Human-Head-Pack-for-Silo-2

silo head packThese are not my heads, you can search for Silo Head Pack and find the guy easy. They are awesome to study.

I’ve been experimenting with using 3d coat to make paths and details on UT2K4 terrain static meshes

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You can see the low poly mesh subdivided once from a lwo hypernurbs in siloImage015_1

All the detail is from the normal mapping and bump!
Its the same meshImage016_1

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Image006_1 Image007_1  Image009_1   Image003_1see how the low poly mesh looks fantastic with the normal map details?
Image021_1The blobby was made in 3d coat with the voxel sculpting
this was then imported into zbrush after being optimized from 240000 polys down to 70000 polys and the normal map was applied as displacement in zbrush. The red is to track contours for uv mapping which had to be flipped on the u or v on import into zbrush. So I have imported texture and depth into zbrush.

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Image025_1the 4 maps for a doom weapon model can be exported directly from 3d coat right into the mod folder
the mesh was extracted from the md5 using a lightwave export pugin and the normal and texture maps from the game load directly into 3d coat with mapping active
very nice

Image026_1the voxel sculpting is cool for roots and muscles and pipes and stuff

Image027_1doom 3 machine gun 3d coated.
Killing zombies is better with a pink machine gun.
As you can see below I haven’t pinkified the world mesh yet, just the view model.

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These are from Celestia, the best solar system universe sim with nasa connections
it is way cool..
http://www.celestiamotherlode.net/

 

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this is just a wierd thing I’m doing in max 9 with displacement on a plane
then I used c4d because I could get a denser plane mesh
the last is a zbrush displacement, which is hard to tweak
and here is a youtube version of a different painting with animation:

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conv1

conv2Yed is a tool you can use to create dialog maps

Categories: 3d | Leave a comment

Feeding fascism: Canada’s Death Squads of “God’s Warriors” get fat off your charity.

Canada’s genocides,
aren’t really genocides
I’ve often thought about that

witches, pagans, atheists, socialists, queers
those aren’t races
they’re just
“social groups”

so that’s not
“genocide”
according to Harper
only the Attorney General
can call something a genocide
that’s why on paper
we don’t have any
but in reality
we have so many
so many fascist genocides
occurring right now
as the conservatives entrench
killing off their enemies and opponents
and anyone who isn’t
a “good” christian.

God’s Warriors can rape witch girls
Rob and murder faggots
You give them money for charity
toys, food for the poor
God’s warriors pretend to help
all smiles and tattoos
but the best food and toys that are donated
the ones still packed
frozen meat
no poor person ever gets those
God’s Warriors sell them
Meat draws at the legion
Food resold in businesses of the clan
take food donated to poor people
resell it to them
more money for the
Death Squads of Canada

Grey beards and harleys
rape your little girls
if they start studying Wicca
turn them into whores
make meth and crack addicts of your children

To God’s Warriors
all your girls are whores
unless you’re married
you are
a whore

Union Jobs for all of them
while the Dictator gloats
his buddies scooping 3 billion+ away
Where did it go?

Let’s not talk about it
Prorogue and delay
we’ve almost killed them all off
driven them away

We couldn’t believe it
not here
but really
Canada became a puppet state years ago
and all dictators of puppet states
need Death Squads to remove their opponents
Everyone does it
Harper smiles
waving

Sig Heil!
Pay the unions Death Squads billions
Ensure the drugs flow freely for them
through our airports and dockyards where they work
I can’t get on a plane with c4 up my ass
but somehow that 2 tons of coke
landed and drove right off the tarmac
I can’t walk along the shoreline anymore
Because of “security”
but behind all the cameras and fences
the 20 tons of coke and heroin
make it through every month
and get on the privatized trains and trucks
filling the pockets of fascism

I guess the cops standing guard
are for show

Canada is great at that
pretending to be human rights advocates
while we remove the enemies of the fascist government
The queers and witches and lefties.

God’s warriors hate socialism
less than 1 in 10 could even spell it
never mind understand its necessity
followers cannot think

Its much easier to do what you are told
It is required amongst God’s warriors
The Rapist – murderers
robbers and thieves

The fascist death squads of canada
don’t think of themselves that way
they see themselves as a necessity
raping little witch girls is necessary
robbing queers is “gawd’s will”

any way they can do it.

We had a country
of color
and culture
we had independent cinema
art
coffee shops full of lefties and musicians
all tracked down and burned

Just like all dictatorships
Harper would like to pretend
that’s “God’s Warriors”
raping our country
and sucking CIA cock for all they can get out of it
he pretends they are just
“criminals”

and then
he signs the deals
to ensure their union jobs
and security
rewarding them
for their hard work.

Here in my neighborhood
Christy and Harper
give out a couple million dollars a year
right into the pockets of the fascist gangster
racist homophobic drug dealers pockets

The government leases spaces from them.
Pours money into the PNE,
full of red union rapist gangsters
pays $20K a month for rent
to the crack and meth selling italian fascists
to have places for government services

Those 50% of Canadian women raped?
That is genocide
I bet 80% of them were pagans of some kind
or dykes
definately they were mostly
unmarried
so they were whores
to the “Boyz”

The “Boyz” run Canada with impunity
it is not a democracy
20% of the humans in our country voted for our Aryan Despot.

That’s about what hitler had
in his minority gov’t
then he paid the union boyz
and the punks/street gangs and doctors and police
to kill the hippies and witches and queers and retards
and all of his opponents
swamp their gatherings
and make them flee
those people were already dead or displaced
by the time he got to the jews.

The “Boyz”,
“God’s Warriors”
many of whose great grandfathers
fought hitler
and killed nazis
They all love the power of fascism now

Git er dun
and don’t ask questions
we have fascism to feed.

Let’s all sit
and watch GlobalTV
Feed fascism to our children
well produced fascist television
full of smiles and laughter
for your children
make sure they all salute
and say yes sir!
everyone learn to be good little slaves
cocksuckers for uncle sam
start them young
knowing
“their place”

Everyone of the fascists
“donates” to the red and the black
the charities of fascism
keep payin g it back to their brothers
laundering the money around
for the boyz
global, variety, sunshine, canwest,
your provincial capital
has their recreational acreage
less than 10 miles away

The Death Squads
camped
at the feet of the kings

we can’t get rid of the King’s Dragoons
God’s Warriors
are performing a service
for the kings
keep the slaves in line
rape and beat and rob and harass them
they will go away
and the Dragoons
will never sit in jail for long
when they’ve done crime in the service
of the kings

Stand in court and see for yourself
the fascist court
does not recognize justice
she is blind
so she can be robbed
with her eyes bound
she cannot see
the handsigns in court
messages to the kings men
that corrupt our courts
with the dragoons influence

without a gutter
and hunger and poverty
their is no stick
to ensure the masses behave
they have to see
the poverty
or they will not work as hard
and the Dragoons would not be able
to thrive

Give your charity
to the Salvation Army
God’s Warriors
in the service of the queen
burning all of you around them
the helpful biker gangsters
shovelling your charity into the mouths and pockets
of the Boyz
God’s Warriors
the righteous rapist killer theives and pimps
none of whom could read 10 pages of Kant or Hegel or Sartre or NIN

God’s Warriors don’t read
they burn boooks
and watch sports

We became fascists so silently
we still burn books by the thousands every month
but it is done quietly in the basements of libraries
by on call workers with a high turnover
taking the books that are
“Removed from Circulation”
not broken, or damaged
just
REMOVED

tearfully the tells me of his work there for years
ripping apart hardcover books of translated poetry
with full color plates
sending them
to the furnace
ostensibly so “they can’t be resold”
or given to poor people
who read and still create
personal libraries

Truth be told
more books have been destroyed here
in canada
in the last decade
than the nazi’s burned

its just done quietly
union efficiency
at night
in basements
of institutions with furnaces
and smokestacks

Fascists always relabel their actions
It’s not a burning
its a removing
ita all right now
carry on…

Just as in the past
Fascists are clean
Efficient, boisterous, happy,
every picture of fascists I have seen
They are smiling
The superior gang of thugs
Focused on science and sports
and war
lots of war

Where fascism grows
no culture can exist
music, art, dance, film, poetry,
books
fascists hate these things
unless they are vapid spectacles
devoid of content

culture is dissent from slavery
it makes people come together
creates community
community is impossible under fascism
they must control all speech
Organized business fascists and property owners get half a million in grants
while the comunity association for the same neighborhood
gets less than $50k
that’s fascism
paying itself
patting itself on the back

Money spent on government “service providers”
All the money ends up
in the end
in the pockets of the criminals who sold drugs to become rich landowners
Drug dealers have good credit
Slaves do not

Fascism can start as atheism or from an organized religion
There are many catholic fascists
Most religions breed hatred and discrimination
on some level
or at some “other”
All other humans that are different
become “vermmin”

Fascism sleeps in our societies for decades
huddled around tables of cards and money
waiting
through the cigar smoke
for the time like now
for the king to let them grow
there is always a king
willing to hire
the fascists
to ensure his seat
of power

over
and over
and over
in history

As ignorant
or blinded as we are
we are efficient
we have records
and when the future arrives
the scholars will recount
the missing
and the methods
through which your culture
was quietly removed

for over a decade
they have been taking the best food from the food bank
and reselling it
they have been awarded millions in contracts
to service the poor
and the lion’s share
goes into their pockets
while the judges and police
laugh

I remember
standing filthy
outside a Salvation army
the doors locked
a multimillion dollar facility
people wasted on crack
selling crack
the Boyz making money
all around it
people sleeping on the ground
the pamphlet in my hand says they have showers for the homeless
the women at the wicket
keeps the doors closed
apparently all 20 showers
are out of order
and no one is inside the building
a building making money
for the Boyz
for God’s Warriors
they need profit
so I can’t have a shower
nothing is really given out there
it is only taking
and pretending

that’s the way we like it here
as long as the money isn’t spent directly on poor people
they would misuse it
fascism needs to feet its fat belly
and they have much better marketing
and staff to write
proposals
of better ways
to deal with the poor
without actually giving them anything
because it makes no sense to give money to them
when the good ol’ boyz
can make better use of it

fascism laughs
feeding itself and growing
while the bohunks of canada
fleeced by their governments
just baaaaaaah
and baaaaah
and listen to the CBC

Our culture accepts book burning in library basements
just not in public
count them
there is a record of every book pulled
and BURNED
count them you fools
as they quietly burn away each night
he tearfully tells me
of stuffing a first edition Arthur Racham illustrateed
Arabian Nights
like Montag
he tried in vain to save them
count them fools
count them

You
the CANADIAN people
have allowed your government
to burn more books
than the Nazi’s did

count them
and you will see
40 years of book burning
justified
with various policy papers and legal reasonings
of why
we cannot just give them
to poorer communities
no
no
no
they
MUST
be
destroyed

a fucking invisible
Memory Hole
in the basement

clean quiet efficient fascism
was is known for its marketing expertise
selling genocide
like it was a refreshing drink

Action T4!
becomes the
Stay Home Project
isolating the valueless
the social parasites-+
human vermin
fascists think of other humans
as vermin

We remember the Nazi’s
as atheists
but drunk
and high on seized cocaine
they became power mad wizards of death
grand wizards
everything has
to be grand

you don’t work here
or get credit
unless you are one
of the fascists
so everyone
must become one

3 billion
the auditor says
3 billion they made off with
big red is laughing
there will be no repercussions

my simple medical care is too expensive
for the state to cover
but they can steal
3 billion
and laugh

baaaah.

Our federal and provincial governments
are spending billions
to softkill their enemies
targeting dissidents and activists
anyone

in a parade

30 years ago we would destroy a politician for killing one opponent
now we simply bend our backs and keep working
because we don’t even see it happening
through our maple covered glasses

I wish Paul Martin
the greatest of ills and pain
in his old age and dying
I watch him play the elder statesman
talking with George on the CBC
I’m dissapointed with George
at the respect he is showing
this fucking shithead

Paul Martin is the true founder
of canadian fascism and discrimination
Harper’s dictator throne would be impossible
without his deeds

I remeber Paul Martin
for stealing 23 billion from EI
and suddenly I couldn’t get any career education subsidies
and my benefits were less and shorter
I remeber when everyone had a GP
and then Paul
a year after the Royal Bullshit Commision on Healthcare
that spent millions
pretending to listen
after all that
Paul rips apart our federal medicare system
and hands it to the provinces
the birth of Fascism
Medical information
no longer federally protected
everyone being “served”
by clinics
that won’t proscribe painkillers,
or give specialist referrals
a system where laughing doctors
mock patients who try to get a second opinion
a system where individual fascist provincial governments
can deny any particular group or individual
any decent care
Action T4 in Canada
courtesy of Paul the Destroyer

Paul Martin showed the other politicians of Canada
that they could steal much more than they though
from the Canadian people
Just keep calling out the bogeymen
of national debt and terror
you can get away with anything

I didn’t create the national debt
Canada is filthy rich in oil, wood, uranium
some debt a bunch of fat priveleged union fucks and politicians made 40 years or more ago
is the reason I get no benefits of canada’s wealth
My healthcare is too expensive
because of their free ride
long ago

my career development
and credit
must be paid for with slavery
because they got theirs
for free
collecting the blood
of my country

No election should be considered valid
unless 80% of the population has voted
and people who expatriate
and haven’t lived in their land for a decaqde
shouldn’t be voting

As a dictator
Harper wasted no time
Paul’s theivery and treachery to his people
emboldened him and his gang
Stripping down the CRTC
to make sure american military money
could pay for our “entertainment”
“made in canada”
by the cia
all the little newspapers
individual voices of Canada
bought up
or crushed
all media now centrally controlled
all cultural neighborhoods
dissipated
by security forces
in plainclothes

and god’s warriors
the boyz
and their shitty
colorless
mocking
fascist
children

packs of them
murders of them
fascists flocking
and destrying all color
all color but red and black

police forces and medical infrastructures
manned and administrated
by people not born here
all access to law
removed
immediately
for those unable to pay
within a year of being seated on his throne
only the middle and upper classes
have access to law and proper healthcare

The drug dealers dealing cia heroin and meth
have healthcare and lawyers
most canadians do not

the Snowden files prove to us
our prime minister has ordered the deaths
by softkill
of thousands of canadian
citizens
killed softly
unproveably
by agents of a foreign nation

justified targeted assassinations
witch burnings
red baiting
people with views the government doesn’t like
harassed and intimidated
raped and robbed
fleeing
mocked by laughing fascist police
who shrug and don’t even bother to file their complaints

The CIA placed Harper in his seat
as clearly as some chads in florida
reseated the munchkin dictator down south
we can’t get rid of him
and the stench of fascism spreads across our cities

a deep miserable stain
of Red and Black

Canada praises and rewards them
for killing its children
the lazy Canadians
who don’t slave as happily
as the imported workers

(There is a lot more to this
it is a W.I.P and growing)

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Peace of Ass – End Homophobia Forever – Convert the World to Bumfuckerism

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Fascist Canada Blossoms under the heap of bullshit called “Truth and Reconciliation”

We have become fascists.
It happened slowly
We saw red, instead of black, and there were no swastikas
so we didn’t recognize the fascists
but they are fully in power here now
no one works unless they work for the fascists
no one gets credit
only the fascists
and their genocides
like those before
have laughing police
protecting them.

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Low End Game Design RPG Style: Deus Ex

A dozen articles back I wrote a lengthy piece on designing FPS games for lower end machines.

The number of machines still operating with roughly a p4 and under 1g video ram is actually staggering. Just because everyone in the cafe has an ipad, doesn’r mean that’s the norm.

Speaking of the tablet style computer,
the morons designing them still think we are happy with crappy graphics, so they are actually not very high powered and games designed with techniques I described in the earlier article still apply well to them. IMHO a tablet should have 4 gigs of ram and a 2gig vid card.

Recently I finally was able to get the original Deus Ex running and modded with the HDTP and New Vision texture packs. I later added the Nameless Mod to my configuration and was able to keep editing so they are all compatible, as well as the 2047 mod.

Deus Ex was almost unbearable to play at first,
the original textures and models were terrible
but it is another of those story driven games like System Shock with an RPG inventory managemet system and skills.

Since it is running on a modified Unreal 1 engine it uses the UnrealEd editor in its first incarnation. Which is actually very stable, just extremely limited in file formats and import capabilities.

If you read the previous article, you know I was settled on the unreal tournament 2004 engine.
It has excellent 32 bit texture support, bone and mesh importing, particles, etc.

Its very hard to edit the UT2k4 gui and games system for an RPG style game however,
so if you are not making a team based killing machine game, or a flashy eyecandy walkabout, then it suffers from a lack of many RPG game elements that a story driven game requires.

Once youve modded Deus Ex with HDTP and New Vision you can add their texture/system/model packages to the Deus Ex.ini and incorporate those into your own game in the Deus Ex sdk.

If you can’t install the SDK because it is choking on the “version” of your patched 1112fm sp patched deus ex the use 7-zip to open the file as an archive and extract its contents, then you can install con edit (the conversations editor) and the example mission and text files and the tools by hand.

When you work with Deus Ex, it is the complexity of the story and character interactions that will be your focus, not the action part. You could, of course, but some other engine is better for action modding because of the limitations of the engine. Meshes are extremely difficult to import for a newbie, and the quality is low, the textures are, even modified, BAD.

It really looks bad.

BUT.

If you build it and install the sdk (worry about the mods later for more textures and better weapons) then you have a very complex set of information and inventory gui items you can use to help your character solve the mystery or find whatever it is you have deviously hidden.

Working with Deus Ex requires a bit of coding exploration, as importing a texture, sound, image, or model, generally requires writing a small amout of code to reference the files and then using the included compiler.

There is no drag and drop of any media in the editor. Its from like 1999 or something.
Many things cannot be imported without creating a class and compiling a package, like meshes with uv mapping for instance.

Why would you?

Well,
its actually very easy to make a new class of object and give it properties
so almost any object can have a use action, and information can be given to the player from picked up books, computers, public computers, newspapers, datacubes, notes, and goal information can be triggered with mission text added automatically to your journal.

Even more sophisticated and simple is the conversation, choices, transactions, and “barks” (random comments generated by nearbt NPC’s in response to events). Looking at the examples in the SDK is exhausting but rewarding. The option syntax is simple and the capabilities of the system are very complex. Mouths aren’t synced well, but it doesn’t matter, the amount of information you can impart and the logical choice/consequence triggers are essential to a person making a game based on dialogue and not on flash.

So maybe that’s you.
You like to write dialogue and quest style games in a pseudo regular world. It may be a good choice.

I recommend not even trying to build any models for quite a while, it really is a pain to get texture mapped meshes in it. Trying to import a mesh in this makes the Half life 1 procedure look like a haiku. You will notice on playing that most objects are actually simple brush objects, not static meshes. Get used to it.

Textures are simple 8 bit PCX or BMP with a masking color like gifs use for transparent bits.
You can make 32 bit stuff in photoshop and convert to indexed 8 bit. 8 bit, not 24. It is VERY picky and likes PCX more. Mirrors are easy to make, as well as shiny semitranslucent tiles, those two things alone can make a huge difference in world believability, and the transparent PCX textures actually work just fine for things like fences.

If you are more interested in creating an RPG game with books/notes/computers/text/conversations/finding items/quests/missions/info/newspapers
it may be a better tool for that kind of story.

Pen on paper, excel spreadsheets and text files, layout or diagramming software

The first rule of working on something in a previsualization game design is:
don’t reinvent wheels or anything else if you can copy paste it or make some kind of prefab or reuseable class of the object.

The story that is in Deus Ex is a very interesting nano augmentation/man made plague/conspiracy story, and if you even play through the first half of the game you get a feel for how the system enables a large number of factions/gangs/organizations/and alliances to be portrayed. Any NPC can have alliances and interactive conversation sequences with branching logics and triggers, and early in the game you are faced with the fact that you may be working for the wrong side against humanity’s interests. The inventory system is very robust, the 2027 mod adds a lot of new weapons for the gun ppl, but the core game is filled with enough standard items you can use to tell your stories. It is also a game where you can create your own objects for inventory, like findable quest items that can be used.

All of the books, datacubes, notes, papers, computers can be filled with information, and with the new vision mod some of these items get multiple pages.
While the core game uses these things with short sentences, for writer’s looking to make games with mystery or other information gathering adventures, this could be a great build environment for you.

The code is simple unrealscript, which is based on quakec which is in turn based on object oriented c++. Its really very simple to work with. I you have the ability to read some amount of programming an can search the programming contents it is really very easy to create and tweak your own classes so that when the character looks at your new items they will get hud info about it. Wotgreal will extract packages, Unreal Package Tool and UTX gaffer work, editing classes can be done with uncodex or notepad++, and source can be exported from the editor as well as there being some source available online in zip.

I have played all 3 Deus Ex games for extremely long periods now. They are not graphics driven, they are story driven, and the computer hacking, nanoaugmentation, and NPC interactions are the focus. Almost every level can be played in a stealth/non lethal way. The second Deus Ex suffers a bit graphically, but the augmentations are significantly increased in their useablity and the story is great. The 3rd, Human Revolution, is really fun to play, but requires fairly decent hardware to deal with the much larger firefights containing up to 20 enemies in a space. Neither the second or 3rd installments have an SDK.

If you need fast action and landscapes, full particle physics and every whiz bang, its not a good dev environment. As I have been playing and building in it tho I have come to see it as my favorite dev tool at the moment, since I have always personally been interested in games where information and story is more important than graphics. I can live with the fact that importing an animation is harder than cloning a human. I spent 2 days figuring out static mesh import, then decided I would only import a mesh as the last resort, and focused instead on using the vast amount of objects and items that are there.

I am also looking at whether or not unreal 1 monsters can be imported in, since the Actor class object is derived from the original unreal. But that is just an experiment.

If you are short on space, the core game with SDK comes in at just under a gig installed, with the 2047, New Vision, HDTP, and Nameless Mod installs it becomes about 4G. The mods don’t add much extra functionality, mostly just textures, some new objects, and a few tweaks.

If you use Deus Ex to build your game, you can be pretty much assured it will run on mostly anything. I can’t get it or the editor to crash without doing domthing really dumb, and I don’t get any freezing like I do with some DX10 games. Deus Ex can use OGL or DX8 as well as having DX10 support with the NewVision Mod. I am running it on a celery with 512 ram and an integrated 64 meg vid card. Ancient tech, but it runs fine for this game.

Deus Ex is $6 on GOG.com. You can find a torrent with all the mods described here fully installed and configured with additional renderers if you look.

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Vancouver’s Pride: Pink Nazi’s Party with gov’t bribes to ignore the genocides…

This text is a placeholder
I have no net
because I live in poverty
so
I am going to write this 10 page article offline
and then slap it in your face.

40 people of a particular social group killed by another social group is considered genocide.
There are many genocides of 40-200 people.
They are listed as genocides in the wikipedia.
Over 200 intersex people have been softkill murdered by well thought out genocidal policies over the last decade in the city of Vancouver.
Great party. That’s 2000 people in a decade across Canada.
Dara wants us to have new washrooms built for millions by the union non queer contractors.
I think we should clue in and make an actual completely queer healthcare facility and subsidized queer lawyers.
Instead
spend the money on the big happy fag party.
I would rather have a lwyer and healthcare that doesn’t want to kill, mock, ore sterilize me.
Give your members lists to your sponsors
IATSE and CUPE
and lets everybody smile and sign in
so the VPD can spend the next 6 months
drinking beer
and identifying those homosexual activists
on the riot cams

https://www.facebook.com/pages/Intersexuality/

all genders clinic
Christopher Taylor <christopher.don.taylor@gmail.com> Mon, Nov 14, 2011 at 5:32 AM
To: All Genders Wellness Centre <allgenderswellnesscentre@gmail.com>
You fuckers.

You fucking pieces of fucking shit.

I’ve lived in this neighborhood 20 years you fucks.

20 fucking years.

Do you want to keep using the Reach clinic?

I guarantee you I can get morethan 300 people to call reach and tell you people to fuck right off.

Do you understand you fucking self righteous gendermindfuck asshole fuckwads.

fuck your gender mindfuck crap.

fucking pieces of shit.

all genders welcome my fucking ass you cunts.

It sounds as if you’ve had a particularly challenging time getting your health needs met.

You think? You fucking assholes .
I had a surgeon operate on me at 15 without my knowledge of what was happening you pieces of shit.
did that happen to you?
I’ve had 3 doctors in the past 2 years literallly LAUGH IN MY FACE

you fucking self righteous fuckers

while every genderqueer trans person can get $100,000 of specialists and psychologist and hormones over their life
And I can’t even get a doctor.

Our wellness centre exists to provide respectful health services to transgender and gender diverse people.

So if I wear some fucking tacky clothing and walk around with somelipstick on you’ll suddenly help.
fuckers.

It sounds from your email that, like many intersex people, you don’t identify as trans or gender diverse,

No. I don’t identify with trans. Inersex is a gender. PERIOD.
I have doctors witholding 30 years of magically disappearing health records. I have a CT scan on my computer that isn’t mine because every surgeon since 15 has applied Therapeutic Privelege.
Its on my file, so any doctor that I go to will try to lie to me about.
Because that’s the POLICY in BC
If your willing to be freaky, you get healthcare, as long as you act trans and talk trans.
You’re giving me the same fucking shit that ravensong and 3 bridges dished out.

Intersex people don’t identify as trans because they AREN”T TRANSgender, they are INTERSEX.

It’s NOT the same.

If I call one of your trans people a girl and she identifies as a boy
I’m the asshole
but you can TELL ME how my sexuality is defined or how I should be expressing it in order to fit into YOUR concept of “gender”?

You fucking pricks.

in which case you may not find our services and the atmosphere created in our centre to be what you’re looking for.

Great
another “community” service for Trans people that markets itself for “gender diverse” people.

If you do choose to access services from us, you should know that none of us are specialists in intersexuality,
I still need a doctor.
You’re saying I’m not welcome unless I plan to have my dick turned inside out.
Having a 3/4 inch piece of female genitilia right under my balls doen’t count as gender I guess.

Do you people realize how badly Patti Zettel fucked me over?
You should know who she is.

nor are we aware of any who we could refer you to.
Seems like you tried real hard with all your contacts and shit.

Our team doctor is a family physician with lots of experience providing care to trans and gender diverse people but no experience with intersex people.
I can read the wikipedia and related resources.Why can’t they.

http://en.wikipedia.org/wiki/Intersex
http://en.wikipedia.org/wiki/Intersex_surgery

Sincerely,
The All Genders Wellness Team

You don’t sound sincere, you aren’t “welcoming”, you aren’t “low barrier” and you really aren’t accepting of “gender diverse” people, because people who are intersex are a different form of gender, and since they might want to just be themselves and not exude or project their differences they aren’t worthy of your little group hug bullshit.

I’ve almost been killed over this half a dozen times, probably more, and I can’t get healthcare from anywhere.

If I went to a surgery I would probably die on the operating table
I’ve had 3 MRI’s and 2 CT scans and they’ve all magically “disappeared”

So I guess I don’t fit in your little group hug club.

Fuckers.

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Vancouver Genocide? No, impossible, we have Genderfest and Pride!

Fucking hypocrites.

I live sleeping in your gutters alomost 4 years
I survive eating your fucking goddamned garbage
because I need a couple of surgeries before I can work
The happy-fags and happy-dykes and happy-trannies even have healthcare
but I don’t

My “community” just blew $30k+ on “Genderfest”
celebrating
“INCLUSION”

I have been to every single clinic and doctors office on commercial drive
I have been mocked and derided and laughed at by doctors and nurses in Vancouver when I try to get healthcare

I am intersex.

I don’t have healthcare or legal representation.

Fuck your bullshit fucking “exclusion”
its bullshit
you fucking hypocrite dicks and cunts and whatever

you have healthcare
I don’t
regardless of how much gov’t money you spend marketing the lies.

fuckers.

3 weeks later I’m sitting on a bench
just 5 blocks from where you paid the nazis to rent that hall
a longshoreman sits down
one of the boys
who use that hall
who drink there
we have a long talk
you know the type
hardly working union fatman

as he leaves he says
since we were getting along
“At least you don’t have a pussy where your dick should be.”

as he walks away
I let go of my razor
and try and stop seeing
red
blood coming from his neck

I smile and wave him off
He’s going to the happy nazi hall
to sign his union cards

Did you have a great party genderqueers?
Because they all know what you look like now
you fools.

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Vic retires before he can be accused of supporting genocide…

Vic Toews is retiring.

during the U.N. discussions about the treatment of intersex and transgender people Vic came out with a statement that if Transgender and Intersex people wanted healthcare in Canada they would have to be on a mental health disability and have a psychologist or they would not be eligible for healthcare in Canada.

he is a right wing anti queer shithead christian religious fanatic

good riddance Vic you fucking putz.

“Initially considered a moderate within the Canadian Alliance, Toews later became known for endorsing socially conservative causes. He was a vocal opponent of Bill C-250 (2003), which made sexual orientation a protected category under Canada’s hate crime legislation. Toews stated that the bill could restrict freedom of expression and religion, and was quoted as saying that a “homosexual activist” could sue a hotel chain to remove Bibles as hate literature.[56] He later emerged as a prominent opponent of same-sex marriage, and suggested that changing the definition of marriage in Canada could result in polygamy being legalized.[57] In 2005, he launched an extended filibuster to delay committee work on the issue.[58] Despite his efforts, same-sex marriage was legalized in the summer of 2005.

—-> Hey Vic.
Christianity is a religion based on hatred, discrimination, and control.
There SHOULDN’T be any fucking bibles in a hotel chains rooms you fuckwad.
On top of that, Christian marriage is an institutionalized religious rite
with accompanying legal liabilities that is used as a method of discrimination in wages, credit, and gov’t services.
There is no SCIENTIFIC reason that 2 men can’t marry a woman
or two women can’t marry a man.
Or two men marry, two women, three women, whatever.
Marriage should encompass any loving family combination,
and liabilities should be far reduced and assets should remain individual
with a common account for the household.
Anything else is CHRISTIANITY engrained into the administrative and  legal machinery of the fascist state you’ve built to protect your culturally biased christian fiefdom.
And I bet you hate the Taliban real good.
Ahem.
Good Riddance VIC.<—-

During this period, Toews also argued that religious organizations should be permitted to deny gay organizations the use of their facilities, supported increasing the age of sexual consent in Canada from fourteen to sixteen, and opposed the decriminalization of cannabis.[59] “
——–

“crime against humanity”

« crime contre l’humanité »

“crime against humanity” means murder, extermination, enslavement, deportation, imprisonment, torture, sexual violence, persecution or any other inhumane act or omission that is committed against any civilian population or any identifiable group and that, at the time and in the place of its commission, constitutes a crime against humanity according to customary international law or conventional international law or by virtue of its being criminal according to the general principles of law recognized by the community of nations, whether or not it constitutes a contravention of the law in force at the time and in the place of its commission.

“genocide”

« génocide »

“genocide” means an act or omission committed with intent to destroy, in whole or in part, an identifiable group of persons, as such, that, at the time and in the place of its commission, constitutes genocide according to customary international law or conventional international law or by virtue of its being criminal according to the general principles of law recognized by the community of nations, whether or not it constitutes a contravention of the law in force at the time and in the place of its commission.

http://laws-lois.justice.gc.ca/eng/acts/c-45.9/page-1.html#h-4

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Bummed on Facecrack

Facecrack Friend having a rant about ass sex:

ok sorry I apologies but this asshole thing is still on my mind and I think its funny that a person is willing to give something they are not willing to take. what kind of an Asshole are you? this is not about anyone its just about the idea.. so don’t take it personally…just be considerate ok…thank you

Like · · Share · 12 hours ago ·

  • Christopher Taylor:

    But you aren’t stating whether or not you are happy with someone sticking something in your bum.

    Are you happy with your bum?
    Or do you not like your bum being…um…whatever…?
    If you like your bum but are complaining that other people who want to penetrate your bum aren’t willing to reciprocate,

    I guess you would then need to find someone who will let you poke them with a strapon…or something…
    I’m sure one of your girlfriends knows a boy you could peg.
    ask and you shall…get…a receiver..
    8/

    but you have been ambiguous about your own opinion about the pleasureablility of your ass and your inner feelings on the subject.

    you see
    no one wants to be the first to say
    “I like my bum!”
    Because you could be anti-bum in your opinion
    and then they would feel
    bad.

    You might even possibly be virulently anti-bum in all it’s forms.
    Then if someone said they like their bum and other ppls bums they would feel really bad because you don’t like bumfuckers.
    It could hurt their feelings.

    I can’t tell from your previous posts if you are against or for bum sex.

    You may just be referring to the standard agressive anti homo straight male who sees anal penetration as another degradation to force someone to endure.

    If that’s the case,
    I have to say
    there are other men or women that will be more respectful of your ass,
    but I guess you have to find them.

    lots of those other bastards around tho
    I’ll tell you that for nothing.

     

    =|

Categories: social justice | Leave a comment

Stargate: Assholes

Stargate: Assholes

Categories: social justice | Leave a comment

security

I have written at length of this elsewhere

But I clearly remember
the police station used to be next to the Ravensong
I came for my scheduled appointment
when I rounded the corner of Broadway
the side of the station was empty
by the time I entered the front door
there were 8 cops out on the side
laughing loudly
and a few more coming out

I guess my appointment was the same time as their smoke break
a CanWest concrete Cement company truck was parked on the north side of the building

inside
the two brown girls from malaysia that always work the reception
are not there
instead are two very old
evil
bitches
sitting in the other ladies place
glaring
looking at my information
gathering

I ask her name
She is silent
as is her partner
acting like a mute baba
I do not understand

I understand
she is an evil ancient bitch of the
old ways
and she is staring at my information

using her ancient
wealthy
glasses

the curl of her lip says
freak
she does not
think well of me

she is staring at my information
she has a little pad
of her own paper
ignoring me
looking at what
the malaysian girls

had entered.

she is not adept
at the computer
staring intently

at
my
information

she is trying to determine
what
NFA
means

no fixed
address

she is supposed
to get
an
address

Inside the clinic is a German woman
who I have seen before
she is never there
but she is there now
for my scheduled appointment

I cannot get any of the 3 to give me their names

but they have access to everything about me and my file
behind the barrier

I try to ask the hindu woman who is arranging my session
who the german woman and the two old ladies are
she doesn’t know

The government literature said this was supposedly
the place
for me to go

a
safe
environment

for
health
care

Inside the room
there is no examination
I am given no referrals

I am mocked

I trudge the gauntlet outside
and have a smoke watching
them

the laughing police
still there
the truck

with two young tough laughing men in shades
who I could kill

as I had assessed in the first 10 seconds observing them on my way in

But the laughing police are there
to
protect

me?

I smoke and glare
until they all

disperse

Categories: social justice | Leave a comment

parks of bullying authority

To the parks board:

I just watched an ENTIRE park of people get harassed yesterday by 2 of your new snappy young park rangers.
every single person or group sitting.
they walk right into every human beings space with their uniforms and walky talkies and their little pads of life “violations”
got to get those fucking violators
sitting in the park
talking.
Giving me shit for a girl throwing a ball for my dog
in the same spot she’s caught a ball in for 10 years
and your young punk ranger boy is gonna make sure everyone knows that “ranger rick” is on top of it.
a “violation”????

Train your employees to LEAVE PEOPLE ALONE unless they are actually breaking things or wrecking things or being really shitty.
They have to use their actual brains.
We don’t go to parks to relax and then be harassed by your employees who AREN’T from our neighborhoods, coming to our neighborhoods and into peaceful peoples spaces trying to fill their violation books and make their “necessary presentation of authority”.

You people are sick.

Parks are for people,
not for your union children in their uniforms to harass us for being peaceful.

Everybody pull out your id
you need it to be in a vancouver park

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Facecrack, Google, Gmail, Verizon phones…. all part of

Facecrack, Google, Gmail, Verizon phones….
all part of the PRISM
and 100 years ago it was a capital crime for a gov’t employee to open your mail.
http://en.wikipedia.org/wiki/PRISM_%28surveillance_program%29
 Did you know your apple devicesare part of PRISM?
The protocol is called SKYNET and comes FREE with your iTunes installation or your apple device os.
SKYNET has been on all apple devices for over a decade
and it is integrally related to this nato tracking program:
http://en.wikipedia.org/wiki/Skynet_%28satellite%29
  It provides for the targeting of any customers of participating corporations who live outside the United States, or American citizens whose communications include people outside the USA.
The documents identified several technology companies as participants in the PRISM program, including (date of joining PRISM in parentheses) Microsoft (2007), Yahoo! (2008), Google (2009), Facebook (2009), Paltalk (2009), YouTube (2010), AOL (2011), Skype (2011), and Apple (2012).[11] The speaker’s notes in the briefing document reviewed by the Washington Post indicated that “98 percent of PRISM production is based on Yahoo, Google and Microsoft.”[1]
 estimated that the NSA also collects records on 3 billion calls per day.
 The Associated Press pointed out that these company denials were “carefully worded” to be technically true and yet make it impossible to determine how much information was actually provided to the NSA. Lee Tien, an attorney with the Electronic Frontier Foundation pointed out that: “A company could say ‘We’ve never heard of the PRISM program.’ Well, maybe the government didn’t call it that. Or the company could say ‘We don’t allow backdoor access!’ Well, maybe they allow front door access.”

However. The Patriot Act 2 makes it clear that companies who are required to cooperate with these requests are also required by law to lie about all involvement and are given freedom from any form of prosecution.
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Pegging Evolution

I believe that humanity will only begin its next phase of societal evolution when pegging becomes the most favorite sexual position for both sexes.

=|

So.
It should be something women come to expect from their men.

It’s easier to convince him if:

1. The device is smaller by an inch than his dick.
Pulling out the Giga Ass Blaster is probably going to scare him.
2. You can demonstrate how easily it fits in and out of your own pretty ass.
Still he won’t go for the ass blaster, make it smaller than his dick.
3. You have fed him nothing but smoothies and wine.
You might be able to do this to him unawares and pop the question at him right after you’ve showered him off.
4. You may find it easier if you get your boy really high on his favourite drugs too.

5. You may find it hard to get rid of a boy you’ve pegged. He will love you soooo much.
6. Pegging a boy may increase your telepathic resonance with him. It is a known side effect and you can happily ignore it while you evolve.
7.  Its easier with some boys to distract them with a secondary pussy in their face.
If suitably distracted your boy might allow you to plow him into someone else.
8. Your boy will be very scared if you do not have copious amounts of lube in his eyesight.
Put a large tub of it by the tub. You won’t need it all, but he will be reassured by its presence.
9. If he “owes you one” it is much easier (along with him being high and full of smoothies).
Let him stray 2-3 times so you can poke him in return!
10.  Like in Hitchiker’s Guide, have a towel.  Some boys do pee themselves silly when poked by a pretty girl they luv.

Good luck and happy pegging!
8/

Will some pretty girl please get me a black shirt with this on the front?

Categories: anal sex, ass sex | Leave a comment

I move into a place after homelessness, and the Angel Poverty Pimps fer Gud make another $150: THANKS CHRISTY!

I’ve been in this new place about 3 months.

I have nothing.

No food, a couple pairs of pants, no good mop or broom or cleaners

no dry goods stored up.

 

Everybody assumes I should be so happy here.

 

I still am getting blocked from proper modern healthcare.

 

I ask the ladies at the hell’s angel poverty pimp front called E-Fry that is in charge of my welfare file to see if I can get some money for a good mop and broom and some cleaning supplies.

 

I’m told I can get $200 from welfare,

but that E-Fry won’t give it to me to get the things I need for moving in,

it has to be a “moving in package”

from their sister corporation

the other hells angel money laundering poverty pimp front

the Salvation Army.

 

2 days later the biker christian fuckwads who ripped me off and continue to fuck me over arrive at my door

they are so fucking proud of themselves, the 3 of them, looking all fucking self righteous.

 

they bring me a mattress and frame that, together in the quantities they bought them, cost the sally anne $40. And the company they purchased them from is a hells angel subsidiary too.

 

They hand me a box full of $20 of dollar store stuff.

 

3/4 of that box, 3 months later

is still untouched

it wasn’t anything I needed

the box spring is already breaking

 

They made $140 profit,

at least

the Salvation Army christian biker fucks walked out of my fucking house and all went and bought themselves things with the money they were given as profit for taking the $200 I was supposed to get to get things for myself to make my place work, and giving me this cheap fucking shit that I am not using.

 

I do not have a mop or broom or garbage bags or cleaning supplies

but hey

at least I wasn’t able to spend $50 of it buying some beer and smokes along with my cleaning supplies

 

its more important that the christian poverty pimps can afford smokes.

 

You are a genocidal ignorant cunt Christy Clark.

 

I have a $140 moving in +2 months power bill I can’t pay

because welfare won’t cover my power

 

I have 2 hernias, a torn knee ligament

and foot problems

I have been outside 3.5 of the last 5 years

 

And the biker fucks get $150

to give me a pile of useless shit

 

They were fucking laughing when they left

 

better some good ol christian boyz get it

rather than some faggot eh?

 

And E-Fry STILL HAS THEIR SPAM SERVICE THAT CHECKS ALL THEIR EMAIL correspondence from me from a company called STARGATE.CA

which gets every email I send to the ministry.

 

Yeah.

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Why can’t the police shut down the Hell’s Angels? Because the government gives them more money each budget than the police.

Why can’t the police shut down the Hell’s Angels?

Because the government gives them more money each budget than the police.

Payment for keeping those poor people in line at their poverty pimp money laundering charity establishments like the Salvation Army, The Food Bank, Theo, The Kettle, UGM, Quest Foods, Narc-anon, The Recovery Centre, and a hundred other “legitimate” poverty pimp businesses, all controlled by a bunch of people who barely finished high school and became rich selling drugs and being rapist murderer bullies. Every state needs to put more money into those guys instead of the police eh? Get their heroin hillbilly punker kids with banjos and meth to trash every cultural scene.
Worked for the nazis.

I bet if you calculate just the tax writeoffs and subsidies for IATSE productions alone you would be at the cops budget.

That’s why IATSE pays cops to stand around as security on their sets
its cheaper to protect a movie set’s worth of coke if theres a union cop at the entrance to the set.

I mean its obvious they have more money than the police
Look at the airport and the seaport
All these billions of security cameras
looking out at us
watching all of us walk by
scanning us as we get on the plane
slowing everything down
so many uniforms
so may cameras
tasers everywhere
but behind all of that
which supposedly guarantees that no bomb gets on the plane

But the coke is on the plane or the boat or the train or the truck
on the other side of the camera
the other side of the fence
the other side off the security that cost billions for us
on the other side of that

there is still tons of coke getting off planes and boats and trucks every day

We so admire the boys who git er dun
we’re willing to fund all their shenanigans
I mean jeez
look what a great job they did
cleaning up those whores and getting a good patsy to face the international press

We don’t have a genocidal rapist gangster problem
we just had too many crack whores
that were made from the crack
that came off of the boats
and planes

The heroin in victoria park and the crack in the Commercial drive area, all the meth that people thieve and steal to get

came through the anti terrorism security system.

It ALL did.

Great job Christy
keeping Gordo’s dictator support system functioning for so long after he’s gone

It’s called Crime (Mis)Management

And these fuckers suck up so much fucking money from all of us
yet they are too fucking cheap to pay me
for my work
cheap ass fucks

Sucking Bald Eagle cock while you fuck over the people of your own country
fucking nazi fucks hiding behind your charity scams
you fucking owe me for my writing on Atlantis
pricks.

This is the thing
I come from a town where I watched 300+ people each week
idolize a huge fat priest
who diddled children for years

So you fat fucks ripping me off and then all standing around your multimillion dollar charity money laundering scams and gloating in your warehouses with the coke stash can fuck off.

You have enough to pay me for my work you fucking cheapskates.

Get Robert and his two buddies to pay me in full and give me my fucking goddamn credit you fucks.
and stop hiding your fucking thieving ignorant drug dealer rapist bullshit behind some fucking “Christian” charity you hypocrite fucks. Ex pimps and drug dealers hiding behind jesus’ fucking skirts and pointing at everyone else
you fucks.

This is the perspective for everyone else you fraudster extortionist dickwads.
A person who works as a senior technician with a screen credit on Atlantis would make a salary of $70k
Plus they would still be getting residuals of a few grand each year
the fucking residuals for a senior tech/coordinator would be still, after these years, more than I’m living on per yer.

I have jack shit and you fuckers owe me a creator credit for Atlantis along with a per episode fee and fucking residuals. Brad and Robert did not create it and all you fat git er dun fuckwads know it. They were producers who took the work that I created and made the show with it. I want the fucking goddamned credit, I want a correct fee, and I want my fucking residuals you fraudster fucks. Pay my fucking fees. Rippoff motherfucker assholes.

The math isn’t hard. Its a lot less than what you scum off all of us with your shit each month.

Let’s say $100K/ep + residuals of 10% is $10M+ along with RESIDUALS.
That’s the lowball figure. Its a waaaay low figure.

But it makes the point you ripoff union gangster motherfucker shitfucks.

Sure its been fun burning me. I’m done laughing.
You owe me for my work you fucks.

The fucking bikers for jesus giving to the poor schtick while you launder your fucking money and rip me off laughing
is pissing me off.

sucking up government money and pretending your doing things for the “community”
its fucking bullshit

You all realize after I wrote this I had 2 people with unmuzzled german shepherds from the heroin crew stalking my dog and me. German shepherds, wolf crosses, should be muzzled. They can kill someone if poorly trained.
and they usually are.
I promote gun legalization for that reason.
If people can walk around with living shotguns
why can’t everyone else do the same.

To the police officer reading this
because there has to be at least one
I just wrote and gave links to witness accounts of fraud and extortion and attempted murder
and even possibly espionage and definitely genocide
but you don’t even have to follow up on it
because its too much work.

Categories: christianity, cointelpro, corruption, drugs, espionage, gang, jesus shit, masonic murderers, meatrobot, military propaganda, poverty pimps, social justice, social parasite, stargate atlantis, Union Corruption | Leave a comment

A decade after the Royal Commission of Canadian Healthcare: we have worse healthcare than we ever did!

A decade after this multimillion dollar shell game
where we all got told that someone was listening
almost every recommendation this report made
was ignored or shelved completely

The report was right and identified numerous serious health and privacy concerns
none of which have been corrected

Shame on you Prime Minister Harper
you are using the healthcare system to oppress
the lower classes
are getting lower healthcare
private information is being misused
and malpractice is the norm without repercussions

Canadians make over a dozen visits for things that should take two good visits
Why are we waiting for healthcare?
Our government is pumping billions of dollars of resources out
and 3\4 of canada is still paying some form of medicare “fee” end user protection racket

All so stevie’s doctor friends can become millionaires…

The conclusion of the Report set out 47 recommendations along with a timetable for their implementation.
Recommendation 1 – A new Canadian Health Covenant should be established as a common declaration of Canadians’ and their governments’ commitment to a universally accessible, publicly funded health care system. To this end, First Ministers should meet at the earliest opportunity to agree on this Covenant.
Recommendation 2 – A Health Council of Canada should be established by the provincial, territorial and federal governments to facilitate co-operation and provide national leadership in achieving the best health outcomes in the world. The Health Council should be built on the existing infrastructure of the Canadian Institute for Health Information (CIHI) and the Canadian Coordinating Office of Health Technology Assessment (CCOHTA).
Recommendation 3 – On an initial basis, the Health Council of Canada should: Establish common indicators and measure the performance of the health care system; Establish benchmarks, collect information and report publicly on efforts to improve quality, access and outcomes in the health care system; and coordinate existing activities in health technology assessment and conduct independent evaluations of technologies, including their impact on rural and remote delivery and the patterns of practice for various health care providers.
Recommendation 4 – In the longer term, the Health Council of Canada should provide ongoing advice and coordination in transforming primary health care, developing national strategies for Canada’s health workforce, and resolving disputes under a modernized Canada Health Act.
Recommendation 5 – The Canada Health Act should be modernized and strengthened by: Confirming the principles of public administration, universality and accessibility, updating the principles of portability and comprehensiveness, and establishing a new principle of accountability; Expanding insured health services beyond hospital and physician services to immediately include targeted home care services followed by prescription drugs in the longer term; Clarifying coverage in terms of diagnostic services; Including an effective dispute resolution process; and Establishing a dedicated health transfer directly connected to the principles and conditions of the Canada Health Act.
Recommendation 6 – To provide adequate funding, a new dedicated cash-only Canada Health Transfer should be established by the federal government. To provide long-term stability and predictability, the Transfer should include an escalator that is set in advance for five year periods.
Recommendation 7 – On a short-term basis, the federal government should provide targeted funding for the next two years to establish: a new Rural and Remote Access Fund; a new Diagnostic Services Fund; a Primary Health Care Transfer; a Home Care Transfer; and a Catastrophic Drug Transfer
Recommendation 8 – A personal electronic health record for each Canadian that builds upon the work currently underway in provinces and territories.
Recommendation 9Canada Health Infoway should continue to take the lead on this initiative and be responsible for developing a pan-Canadian electronic health record framework built upon provincial systems, including ensuring the interoperability of current electronic health information systems and addressing issues such as security standards and harmonizing privacy policies.
Recommendation 10 – Individual Canadians should have ownership over their personal health information, ready access to their personal health records, clear protection of the privacy of their health records, and better access to comprehensive and credible information about health, health care and the health system.
Recommendation 11 – Amendments should be made to the Criminal Code of Canada to protect Canadians’ privacy and to explicitly prevent the abuse or misuse of personal health information, with violations in this area considered a criminal offense.
Recommendation 12Canada Health Infoway should support health literacy by developing and maintaining an electronic health information base to link Canadians to health information that is properly researched, trustworthy and credible as well as support more widespread efforts to promote good health.
Recommendation 13 – The Health Council of Canada should take action to streamline technology assessment in Canada, increase the effectiveness, efficiency and scope of technology assessment, and enhance the use of this assessment in guiding decisions.
Recommendation 14 – Steps should be taken to bridge current knowledge gaps in applied policy areas, including rural and remote health, health human resources, health promotion, and pharmaceutical policy.
Recommendation 15 – A portion of the proposed Rural and Remote Access Fund, the Diagnostic Services Fund, the Primary Health Care Transfer, and the Home Care Transfer should be used to improve the supply and distribution of health care providers, encourage changes to their scopes and patterns of practice, and ensure that the best use is made of the mix of skills of different health care providers.
Recommendation 16 – The Health Council of Canada should systematically collect, analyze and regularly report on relevant and necessary information about the Canadian health workforce, including critical issues related to the recruitment, distribution, and remuneration of health care providers.
Recommendation 17 – The Health Council of Canada should review existing education and training programs and provide recommendations to the provinces and territories on more integrated education programs for preparing health care providers, particularly for primary health care settings.
Recommendation 18 – The Health Council of Canada should develop a comprehensive plan for addressing issues related to the supply, distribution, education and training, remuneration, skills and patterns of practice for Canada’s health workforce.
Recommendation 19 – The proposed Primary Health Care Transfer should be used to “fast-track” primary health care implementation. Funding should be conditional on provinces and territories moving ahead with primary health care reflecting four essential building blocks – continuity of care, early detection and action, better information on needs and outcomes, and new and stronger incentives to achieve transformation.
Recommendation 20 – The Health Council of Canada should sponsor a National Summit on Primary Health Care within two years to mobilize concerted action across the country, assess early results, and identify actions that must be taken to remove obstacles to primary health care implementation.
Recommendation 21 – The Health Council of Canada should play a leadership role in following up on the outcomes of the Summit, measuring and tracking progress, sharing information and comparing Canada’s results to leading countries around the world, and reporting to Canadians on the progress of implementing primary health care in Canada.
Recommendation 22 – Prevention of illness and injury, and promotion of good health should be strengthened with the initial objective of making Canada a world leader in reducing tobacco use and obesity.
Recommendation 23 – All governments should adopt and implement the strategy developed by the Federal, Provincial and Territorial Ministers Responsible for Sport, Recreation and Fitness to improve physical activity in Canada.
Recommendation 24 – A national immunization strategy should be developed to ensure that all children are immunized against serious illnesses and Canada is well prepared to address potential problems from new and emerging infectious diseases.
Recommendation 25 – Provincial and territorial governments should use the new Diagnostic Services Fund to improve access to medical diagnostic services.
Recommendation 26 – Provincial and territorial governments should take immediate action to manage wait lists more effectively by implementing centralized approaches, setting standardized criteria, and providing clear information to patients on how long they can expect to wait.
Recommendation 27 – Working with the provinces and territories, the Health Council of Canada should establish a national framework for measuring and assessing the quality and safety of Canada’s health care system, comparing the outcomes with other OECD countries, and reporting regularly to Canadians.
Recommendation 28 – Governments, regional health authorities, health care providers, hospitals and community organizations should work together to identify and respond to the needs of official language minority communities.
Recommendation 29 – Governments, regional health authorities, and health care providers should continue their efforts to develop programs and services that recognize the different health care needs of men and women, visible minorities, people with disabilities, and new Canadians.
Recommendation 30 – The Rural and Remote Access Fund should be used to attract and retain health care providers.
Recommendation 31 – A portion of the Rural and Remote Access Fund should be used to support innovative ways of expanding rural experiences for physicians, nurses and other health care providers as part of their education and training.
Recommendation 32 – The Rural and Remote Access Fund should be used to support the expansion of telehealth approaches.
Recommendation 33 – The Rural and Remote Access Fund should be used to support innovative ways of delivering health care services to smaller communities and to improve the health of people in those communities.
Recommendation 34 – The proposed new Home Care Transfer should be used to support expansion of the Canada Health Act to include medically necessary home care services in the following areas: Home mental health case management and intervention services should immediately be included in the scope of medically necessary services covered under the Canada Health Act; Home care services for post-acute patients, including coverage for medication management and rehabilitation services, should be included under the Canada Health Act; and palliative home care services to support people in their last six months of life should also be included under the Canada Health Act.
Recommendation 35 – Human Resources Development Canada, in conjunction with Health Canada should be directed to develop proposals to provide direct support to informal caregivers to allow them to spend time away from work to provide necessary home care assistance at critical times.
Recommendation 36 – The proposed new Catastrophic Drug Transfer should be used to reduce disparities in coverage across the country by covering a portion of the rapidly growing costs of provincial and territorial drug plans.
Recommendation 37 – A new National Drug Agency should be established to evaluate and approve new prescription drugs, provide ongoing evaluation of existing drugs, negotiate and contain drug prices, and provide comprehensive, objective and accurate information to health care providers and to the public.
Recommendation 38 – Working collaboratively with the provinces and territories, the National Drug Agency should create a national prescription drug formulary based on a transparent and accountable evaluation and priority-setting process.
Recommendation 39 – A new program on medication management should be established to assist Canadians with chronic and some life-threatening illnesses. The program should be integrated with primary health care approaches across the country.
Recommendation 40 – The National Drug Agency should develop standards for the collection and dissemination of prescription drug data on drug utilization and outcomes.
Recommendation 41 – The federal government should immediately review the pharmaceutical industry practices related to patent protection, specifically, the practices of evergreening and the notice of compliance regulations. This review should ensure that there is an appropriate balance between the protection of intellectual property and the need to contain costs and provide Canadians with improved access to non-patented prescription drugs.
Recommendation 42 – Current funding for Aboriginal health services provided by the federal, provincial and territorial governments and Aboriginal organizations should be pooled into single consolidated budgets in each province and territory to be used to integrate Aboriginal health care services, improve access, and provide adequate, stable and predictable funding.
Recommendation 43 – The consolidated budgets should be used to fund new Aboriginal Health Partnerships that would be responsible for developing policies, providing services and improving the health of Aboriginal peoples. These partnerships could take many forms and should reflect the needs, characteristics and circumstances of the population served.
Recommendation 44 – Federal and provincial governments should prevent potential challenges to Canada’s health care system by: Ensuring that any future reforms they implement are protected under the definition of “public services” included in international law or trade agreements to which Canada is party; and reinforcing Canada’s position that the right to regulate health care policy should not be subject to claims for compensation from foreign-based companies.
Recommendation 45 – The federal government should build alliances with other countries, especially with members of the World Trade Organization, to ensure that future international trade agreements, agreements on intellectual property, and labour standards make explicit allowance for both maintaining and expanding publicly insured, financed and delivered health care.
Recommendation 46 – The federal government should play a more active leadership role in international efforts to assist developing nations in strengthening their health care systems through foreign aid and development programs. Particular emphasis should be placed on training health care providers and on public health initiatives.
Recommendation 47 – Provincial, territorial and federal governments and health organizations should reduce their reliance on recruiting health care professionals from developing countries.

Categories: social justice | Leave a comment

Death to Religion! Religion is Death: a twisted Kult revealed in this isometric RPG

I’m playing this cool game.
http://en.wikipedia.org/wiki/Kult:_Heretic_Kingdoms

In it you play a female Inquisitor whose overriding mission is to destroy all religion.
Its an RPG, an isometric one.
like divine divinity
so basically you have your character in the center and the world moves around you.
Very old school.
A very excruciating startup, it takes about 6 maps until your character can go any amount of time without sleep, its also extremely confusing at first, and trying to figure out how to buy a house and where takes a while.

But its worth it, its actually one of those cool text based RPGs that have a decent story, with super crappy combat.

I’m trying to find the text files in the game
some of the quotes are priceless
since you basically must use a form of shamanic elemental magic and a visionary dreamstate throughout as you work for this very monastic warrior magician order intent on destroying all religion forever.

The implicit hypocrysies of the heretics are really interesting.

This is so old school I don’t think anyone will slog through it like I am
but I actually like it quite a bit.

magician warriors and atheist mages killing and destroying all religion
everyone is actually scared of the heroine
I’m standing next to someones sacred boar knowing the game will reward me for killing it and I just decided to go to the next area instead

they use this druidic sort of power yet they don’t see their buildings and rituals and Order business as a religion itself

Its very cool if you actually like Baldur’s Gate or the excellent Divine Divinity.
Not as polished
but worth it for some of the later dialogue.

I’m trying to figure out how to add more text
some of the dialogue is funny or bland
but its really pretty deep

Death to Religion! Religion is Death!
that’s their chant
the nazi chant

I don’t think religious beliefs are death
I think ignorance and oppressive religious control systems are messed up
but seeing as they are powerful and generate great wealth

I don’t see how we can not use some form of structure to ensure our collective rights
religions are corporations built on a basis of human spirituality
everything, even gangs have corporations

I think a blanket hatred of religion is false.
but perhaps that is just semantics

I sat and had a coffee with an IATSE chef
and he was mocking me
basically

I had a coffee and a smoke
so I went along with it
but I, personally
am not of Gurdieff’s cult
so his joke did not apply

I remember being struck at his ignorance
Complete fucking ignorance
completely dismissive

I guess someone had told him I was a
“witch”
so he was having a poke ad a laugh
making good money working for those IATSE fraudsters
hooking up the Stars with coke
defrauding and extorting the surrounding community

I knew that was the score
He bought me 2 coffees
It was worth it to assess

idiocy
fascist  fucking idiocy

and I am an atheist druid in a loose form
not
a “witch”

I always thought that whole descent of the nazi’s into black “witchcraft” was weird
after killing and burning all else
they documented a lot of wierd shit they did

but
weren’t
the Nazi’s
themselves a Kult?

A very successful one.
They became the rulers
for a while

There is so much of them still

I personally don’t like organized religion
but
everyone is stronger
if they are part of
the right gang

perhaps it should be a right
to have one

For example
have you ever entered a store or something and there were a couple of aggressive belligerent people that randomly wanted to fight you?
if there were 10 of you and you each had your 4 inch sacred knife with you
it wouldn’t matter how much weight they could lift or how big they were

If one of you was having problems with a government office
ten people could arrive to help add pressure or get a supervisor involved
gangs/congregations/corporations/armies get things done

hmm…
what a messy bunch
of strangely evolved
monkey rats

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If Jewish people were portrayed like witches are in the media, there would be a lot of problems…

Anyone who’s read any amount of my blog should know I’m not racist or anti semitic.

I have been informed on many occasions that the major film studios in America are “controlled” by a very small number of wealthy jews. This is what Ihave been told, from multiple sources. I do not personally know it is true unless the asshole Anderson and Cooper clans are jewish descent.

Over the years I’ve come to realize how much fear is induced in children towards pagan belief and how badly different pagan people have been portrayed.

I’m starting to find it very unsettling.

If you were to place a very sharp nosed obviously jewish person, with a couple of specific jewish caricatures, in the place of any character represented as a witch…

there would be a mass public outcry.

If you portrayed an old jew as a smelly person with horrible potions and evil intent, or the greedy jewish goldmiser attacking his community members for his own profit.

there would be a problem.

I don’t know.

I know more jewish people that aren’t like that.

I come from a place where people actually tried to ban Harry Potter
until it swept the world. So.

Shouldn’t we create an association similiar to the jewish league that’s sole purpose is to sue people over the representations of pagans and “witchcraft” that are misleading or cast a negative connotation?

I think that’s what we need.

8P

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Canadian State Funded Terrorist Support Organizations: Why the Masons and the Salvation Army are like Islam and the Taliban

This is really an interesting comparison
I’m getting to this and the 3 previous works in progress very quickly
just teasing you with what’s coming up!

This is going to be kind of like a previous article where I compared the average christian potbellied gun toting arab hater to a taliban insurgent. I thought it was quite funny how similar they were.

But in this article we will take a cursory look at how our provincial and federal governments are giving billions of taxpayer dollars to thugs, gangsters, and christian religious extremists in every budget, through organizations that have headquarters in other countries. Terrorist support organizations working towards a religious or political coordinated attack against the Canadian economy and its citizens.

A Mason, or a gang member aren’t really Canadian.
Masonism comes before their country and its citizens.
Just like Allah.

I also think all Celts should be allowed to carry knives in courts as well.
We are being discriminated against in favor of sikhs.

(I’m sortof kidding. Nothing against Sikhs, except that they hate fags and are also a religious paramilitary group. They feed more people than the Christians though.
I will say
however
that a Sikh policeman once lied to me
directly to my face
and as a Celtish breed of norwegian scottish german
I value honesty/truth more than anything else within the spirit or material
and so
my assessment of the honorability of Sikhism
is compromised by this situation
regarding a Sikh
in a VPD uniform
with a Kirpan
yet I can not carry
a Kris or Athame.)

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Class Actions: How mass suicides and killing sprees became the only effective mechanism against institutional and societal pack oppressions.

Ghandi’s process was too slow
We are a Mc Dick’s culture now
speeding up societal evolution
through an instinctual mass wave of teenage and elder suicide
or depressed underemployed serfs going on killing sprees after being evicted or psychologically tormented for years.

I think, personally, anyone who wants to kill themselves in depression after being tormented for a long time by a group of people should go the killing spree route.

It works like this
A group of people are calling someone a slut or fag constantly, mocking them, laughing at them, making concerted efforts to steal from them and taunt them, etc.

If the person calls the police or an authority figure like a teacher who doesn’t give a shit then nothing will be done, no one will even take a look at what’s going on, and if they do, they’ll just shrug it off. It’s too much bother to get into things like that if you can’t just see what’s happening in a couple of minutes. So many more important things to do.

So useless authority fuck goes away.

The tormenting continues and even is stronger because obviously no one will do anything about it unless the person being tormented does.

At this point, thousands of people of all ages kill themselves each year, because of shitty people in their “community”.

No one cares, every one says they do, they spend lots of money talking about it and having big dinners. At the same time, its happening to thousands more.

Everyone forgets the loser who committed suicide, and later the people who were mocking them get to sit around and laugh for hours. They’ll trot that story out every couple years.

If the person being harassed kills 10 of the 20 people who are involved in tormenting them, everyone remembers them, some of their enemies are dead, the enemies that aren’t dead no longer have a funny story to tell because your torture and its humorous aspects gets overshadowed by the death of their shitty friends or family, or that limb they lost.

In this scenario the victim gets fucked over too, death or jail usually, unless they meticulously plan and watch lots of movies made by gangsters that show them how to get revenge.

But in one scenario the shitheads get to laugh forever.

In the other, they bleed and cry and shut the fuck up and as a group they avoid pissing people off in the future because they remember when that geek or fag or slutty drunk girl got pissed off

and fucked them right back.

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my fucking hometown

I guess I have to write about my shitty little hometown and my shitty backstabber father who lives there.

I haven’t seen him in 10 years. I don’t care to.

I think a lot about where I grew up
the town that perpetually loses its children

a beautiful summer resort
deserted in the winter
a town without money or hope

Where the shittiest rednecks have regular work for the town
and the people that have jobs in the 5 stores or so
make jack shit

all the intelligent children flee.

What a great place
to call
“home”

I remember the trees and the water
I did a lot of hiking and riding

Such a beautiful place
to have nothing
and no hope really
of ever having anything there

a lonely place of buffoons and bullies
where no one really ever had any happiness
not the people I knew

I remember visiting my father
living in a trailer
his retirement home

I wasn’t welcome there
not really

mocked regularly
there’s that unemployed bum

no jobs anywhere
no respect

I watch my father
work for the town tycoon
who owns the trailer and rents it to him

He’s so ingratiated
quick to please
I had to leave
watching my old man grovel
for 5 bux an hour under the table

That’s what they admire
my father admired him, the tycoon
I wanted to murder him

He made everyone grovel like that

everyone grovelling for little bits of money
everyone snarling at each other
I’m a good slave
why aren’t you working too?

Because I detest slavery
and slave minds
who can barely read
telling me

I’m wrong

The recreational vehicles, boats, skidoos
every summer it fills up

and in the fall we see again the truth
when they are gone

there’s nothing here
and we subsist

No car, no job, no money
get out and get a job
get out and get a job

I wanted to go to university
at 17 with my honors grades
but the $3500 I had saved to buy a car
had to be used to feed the family
during a rough spot

so no car.

no car, no job, no future
jack fucking shit
oh yeah
I guess it’s beautiful

and lonely
and hopeless

honors student
a “star” in the play
not worth anything to rednecks
my plans and dreams to get a degree and work on music
destroyed

as if they never existed
childish dreams
of futures

I remember bowing
at the prom
a long slow bow
to everyone

as I stood in the doorway
with no money for a suit
unable to dance
with the girl I really did like
but never was able to be with

I should have been in a tux too
dancing or sitting at a table
but I couldn’t

so I bowed
and left

I left.

I remember the day I left
I wasn’t even offered a ride to the city
I took a suitcase with wheels
and walked to the highway
hitchiked to edmonton
and got on a bus

get out
get a job

My father didn’t want a future with us
he wanted a place to retire

He has retired

He wonders why I will never visit him and his new family
a new wife with kids that did things right
they have jobs and cars
they made something of themselves

unlike my brother and I

beautiful places of poverty and futility

Why would we return?

To be mocked?

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Kill them or Die: Why all of humanity must murder or incarcerate every mason.

They are enslaving and murdering all of you and they are in control of the legal system. Kill them or die.

They are worse than the Taliban or Islam
The control our courts, police, our hospitals
They manipulate our politics and undermine democracy and human rights in every country in the world

and they act self satisfied in their right to do so

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waco

The FBI killed more children at waco than most mass shootings in schoolyards.

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She bought the shirt, I just laughed at her good taste!

She bought the shirt, I just laughed at her good taste!

I don’t know her personally.
It’s from the web.
I think it’s from the states
in which case
she would be promoting an illegal activity
since ass-sex is 21 in most states

Its obviously her own choice.

And its FUNNY.

I know girls that stick their hands in each others holes.
Not my hand, it’s too big.
And I would get in trouble with someone like above so I would be restricted to flirting.
But they do that to each other.

What was her excuse? oh yeah
“Babies come out of there. My hand is smaller than a baby!”

I’m fine with it if she demands, but it hurts to have your hand crushed in fleshy handcuffs for an hour or so.
Honestly, it really hurts my hand.

=|

Speaking of good taste.

I was readng about Female Ejaculation on the wikipedia.
At like, 4 am.

There was an anthropological anecdote about a tribe whose female rite of passage encompassed the older women teaching the younger women to hit the wall with the liquid. Which I thought was interesting since that would mean it could be a learned or taught behavior/technique.

Another thing I found interesting was how little the male dominated medical profession understood this until 1990. The amount of blatantly wrong assertions and descriptions created and presented in the article as references in scientific/medical printed history are astounding. Truly.
Just “don’t worry about that silly woman…”

http://en.wikipedia.org/wiki/Female_ejaculation

 So essentially, there are 2 kinds, just like males.
Thick white goop of about 1-5ml or a stream of thin clear almost urin like liquid which is not really urine but has some urine and a higher water content. Which would maybe be more like what happens at a prostrate release. Yet for all these centuries, male physicians have completely got this wrong and gave it all sorts of “hysterical” labels.
In fact they were conditioned by a christianized society to believe it was “wrong” or a “malfunction” or incontinence

from wiki:
It has been demonstrated that a large amount of lubricating fluid (filtered blood plasma with urine traces) can be secreted from this gland (Skene) when stimulated from inside the vagina. Some reports indicate that embarrassment regarding female ejaculation, and the mistaken notion that the substance is urine, can lead to purposeful suppression of sexual climax, leading women to seek medical advice and even undergo surgery to “stop the urine”.
And we implicitly trust such an ignorant medical system.

uh.......

Categories: anal sex, ass sex, social justice | Leave a comment

If there was no third eyewitness, then there is no proof of rape.

If there was no third eyewitness, then there is no proof of rape.
That was actually law and standing legal precedent
up until less than 30 years ago.

There are still places where this is true.
There are many things like that.

You see.
Even though I was robbed by Robert Cooper and the people of Stargate Atlantis,
it isn’t beneficial to the masters.

In Canada, a handshake agreement is binding.
Contracts do not need to be written, they can be verbal and remain in force.

But to my family and “friends” and “community”
I am not really a victim of fraud and extortion and attempted murder

Unless you have a witness to the act that’s willing to testify
you were not raped or robbed

it did really happen
for years, only a witness who actual saw the rape, didn’t get caught by the rapist, and was willing to testify, was the only way to get a conviction

sperm, dna, bruises even
all could be construed by the court as consensual
and the legal device called “hearsay”
prevented all people who the rapist might brag to
from being used in testimony

So even though 3000 members of IATSE and Pegasus productions
all know the story about how Robert and Andy sat with me and ripped me off
to get the storyline for Atlantis
that’s innadmissible
its hearsay

unless I have a recording
or people that witnessed the event themselves

I do,
but both of those chicks got burned pretty bad and messed up.
So they can’t even remember.

I guess that might have happened to someone else before eh?
Raped and beaten, the cops are unsympathetic, or just plain mocking her
everyone indifferent or even laughing

Just clean yourself off and get back to being a good slave after your beating
because they will make everyone work more
if they back yo up or show you sympathy

Nowadyas, if you are raped with GHB
its the same,
you looked like you were enjoying it
or
it serves you right
for something or other you did
or
if you weren’t such a, that wouldn’t have

it really didn’t
happen

because if we admitted that it did
our illusions of equality and societal evolution
would be dashed
by the sharpest of reality’s edges

they all know I didn’t
get paid a fucking cent
I’ve listed people involved, police have sent me harrassing comments on the internet mocking the fact that I don’t get justice
and  never will

I imagine a few young women sat with rape counsellors who really didn’t care, it was just a job, and if she doesn’t have the legal requirements for the case, such as a present witness, then really there is nothing you can do so
“focus on getting your life back together”

We are a society that puts smiles and laugh tracks
on torture and misery

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I was thinking about all those old movies
the british period pieces about the colonies
africa, india

I was thinking about the rich british elites
having tea in the poshest places
“taking care of all the paperwork and business
for you savages”

countries full of poor people
lorded over by people
with slaves

they always have slaves
and servants

slave, servant, whore, moron-thug
those sycophants thrive
in such environments

from a society on the edge
we ebb backwards
into glistening clean genocide
made by laughing thugs
in clean uniforms

The nazis were respected people
they held big fancy parties
in suits and dress
they had cultured dinners and hospitals
they ran thriving businesses

and when they slowly started screwing all the
“unwanted people” over
non nazi, non conforming, non german girls
could just be raped

and it would be justified by everyone
over breakfast

Doctgors, lawyers, police, soldiers
accountants, movie crews, government officials
whole countries turned to fascism quickly
and the first step is wiping away rights
in their big magical illusion machine

called “law”

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Worldwide American Standing Armies: Psyops and Cultural Suppression in the New World Order

4000 men anywhere in the world at any time.

How?

Because they are already there.

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Satan’s Typewriter

“Masturbation is Satan’s Typewriter”
The current generation of children and teenagers learn more from the internet than from their peers and parents or even tv.
Want to hear something cool about church?
My mother has a tithe in her church right?
Plus all the other contributions,
in 25 years she has given them let’s say $80K+
seriously, it’s probably twice that
and I’ve run a number of restaurants and was also an excellent student.
Which is worth jack fucking shit
to all you students out there
in “high school”
Its bullshit.
Get out fast and make money before you are 24
or you won’t have money you’ll have debt
no one cares about marks
the marks don’t get anyone work
It only that you make money,
how DOES NOT MATTER
the church is worth a $80k
but my family wouldn’t invest $20k in a business loan for someone in the family,
unless
they were
a christian
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Dissed

dis = order
dis – ease
dys – phoria
dys – function

These are word programming tools to make INTERSEX humans as wrongly formed – DIS – formed from the NORMAL gender binary

the wording makes us
DIS – tinct
we can be Dis-owned, Dis-enfranchised, Dis-missed,

this syllable is a negative one, a perjorative
like
Dis – turbing
Dis-dained
Dis-membered
the people in the clinics who get all the money set aside for dealing with these DIS – gusting De – formed group of people who DE – viate from male/female marriage normality, those people get paid to explain to us how wrong we are and how we just have to leave that alone.
The money was all spent in them mocking us
there’s none left for our actual healthcare.

If you have a lot of intersex friends or associates
do a little survey
I bet you 9 out of 10 has had serious mental health issues
but if you actually know them
they are fine
but the mental health label is necessary
So no one will take our Dis – reputable words seriously
if you have a set if Dis – eases then you can DI – vide people who are united under a common pronoun as the intersexed, and turn them into Dis – crete groups of separate dis – orders.
As Intersex people, we earn the group inclusion rights of this larger group encompassing more than 5 separate div – isions.
As that larger group we can require advocacy, legal protection, and specialist medical care, as in – div – iduals we are just separated out from the group protection by the pack of the medical society after they make us out to be dis – eased in distinct forms.

As the group Intersex, we encompass hundreds of millions of humans in various stages of medical and cultural suppression, as dis – orders, we have no inherent group identity to hide behind or be proud of.

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Does “God” have a Penis?

I mean

she said he was invisible and that she spoke to him all the time

he was all around us

I asked if he had a penis

She said no and then yes

and then something about being formed in his image

You don’t have a penis

I said

Do you actually hear a voice?

Words?

No

she said

but I feel his presence

Oh

I said

You speak to him daily, identify him as male, can’t see him, aren’t sure if he has a penis, have never heard him speak, are still certain that he’s male.

And there. Hmm. You’re certain he’s there as you feel his presence.

Hmm.

Do you believe in Telepathy?

I said

Not really.

Not like, people talking to each other with their minds and stuff,

that would be wierd

She says.

Oh.

I said.

So you’ve never been a Tree?

A what?

She says

How long have you believed in this “god” that doesn’t talk to you?

I said

I guess

She told me more

about it

him

what she thought

about him

I wondered why someone would work with a Godform

or one projected for them by their “trusted” priest

if there was no direct mental speech

outside of flashy rituals

and private personal workings

speaking

and hearing

and seeing

clearly

would be how to interact with a Godform

since it is your own mind

that must take away benefit from the exchange

and communication of that visionary sort is very metaphorical

it doesn’t

make sense

to me

it rarely does

To leap and trust

because that is what is expected

and everyone else does

so…I should too…?

It seems silly

I know

the idea of that

big invisible penis

its kind of like

an elephant

in a tiny room

full of people

who don’t want to talk about it

“If you’re going to tell people the truth,
make them laugh,
otherwise they’ll kill you”
- O. Wilde

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Billeting the DraGOONs – The disruptors attracted your gatherings like evil moths

Pagans exhibit and grow their spirituality outside

this is why outdoor gatherings are so quickly dispersed by police

in the absence of legal gathering places like churches

we found fields to dance in

in the midst of our drum circles and gatherings we think we have safety and equality

but if we look around

we find the dragoons

the shitty gangster fuck who takes over the loudest instrument, playing off time

drunk and mocking

the rocker union boys

just setting up a picnic nearby

and blaring their blasters

where you have always gathered

They are charming

and have money

and its a free world

you can’t stop them from coming

unless

you throw rocks at them

or start a fight

they will never get in any trouble for it

they’re doing what the masters want

creating fear and tension

so the heathens

will flee

I stopped going to your events

funky people with music and dancing

there were always a couple of the disruptors

usually from surrey or a union

and amongst your people pronouncing the need for equality

I found as much jeering

as any other shitty scene

so it wasn’t worth staying

and trying to compete

with the dragoons

If you were really aware as pagans

you would actually learn to fuck them up

but I guess

that is why the Eloi

were food

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The Jesus Zombie – an easter fable

This isn’t my idea

I don’t know if even belongs to the guy who told it to me

I’ve embellished it considerably

but you may recreate it faithfully if you wish

I have no copyright on either the Passion or:

Jesus as a zombie

The Zombie Christ

Hmmm.

It makes me think

jesus rising from the dead as a zombie

and the first 2 people that actually are waiting up for him

because they love him so

replenish his brain supply so he can continue

That’s a great easter story

before and after zombification donkey riding pans and closeups

the whole tomb transformation scene

n fact

you could write it up so that the zombification was already taking hold

when he bit off Judas’ ear,

so that would clear him of that cannibal stigma

that the whole ear biting thing was causing for some people.

If there were 2000 zombie movies of Jesus Zombies

That would be better than just zombie

zombies fucking suck

but you could mix it up with Day of the Dead meats Passion of the Zombie Christ

It could be a dramatic tearjerker with maggots and pus

and romans

so many fucking romans

romans and pirates turned to zombies

a battlefield of zombies with beer

there for the whole nailing scene

This is a period piece, right?

There’s no tv, but they got beer

unless its like a future apocalypse retelling thing

then they might have TV projection

Pirates and romans and jock zombies

with a little crowd of christians at the center

watching in horror

and fascination

I mean

that’s the crucial money shot moment anyway

the long death scene

with hints of the coming zombification

for viewers in the know

lots of fucking zombie robot romans

barely able to speak

they can’t even say “brains”

they just say

“spooooorts”

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Jesus was dark BROWN…

Jesus was BROWN.

His hair was curly black

He had BROWN eyes

He didn’t speak english

He didn’t watch football or racing.

Really.

He was brown. Almost BLACK.

Not white.

Just throwing that out there for all you folks that like to

“Git ‘er Dun!”

I know I’ve said it before

I thought it bore repeating

for the moron boys

All of the holy apostles were brown.

They were BROWN!!!!

not white

BROWN

Somewhere in history he got bleached

after the romans took over the collection money

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Complaint Procedure – the fascists laughed, because | I wouldn’t get on the fucking train…

http://www.ohchr.org/EN/HRBodies/HRC/Pages/Complaint.aspx

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What the Death of Jesus represents, metaphorically, to a non-christian:

1. If you are spiritual and have big gatherings and talk about tolerance the kids will love you.

2. The older people who have orthodox right wing views and are good well paid slaves will hate you because their kids that hate them love you. They also hate long hair because they are bald and are afraid of their anuses being too filthy to touch.

3. Eventually the backstabbers and gossipers and lynch instigators will wear you down or set you up or realize you have ideas or property of value and they will ask the Romans to kill you. Even though everyone hates the Romans and knows they are the real criminals that are fucking everyone over, but you can’t fight them so get on their good side whenever possible. Always lots of people ready to suck Roman cock for perks.

4. Once the Romans are involved, even the people that hate the Romans will scream at the Romans to kill you.

5. Everyone that ever liked you will, in the face of all of that, denounce you and pretend they never liked you. Your family will gladly tell them everything shitty they can about you and help, especially if you are worth money.

6. Everyone who doesn’t have anything else to do will all get together to throw rocks while you carry your shit to where they’re gonna kill you. Even the people that knew you will throw rocks, otherwise they will be noticed for not throwing rocks. Your family members will be in the crowd. They will have fucking rocks too.

7. The Romans will kill you.

8. Everyone will watch on pay per view if they can’t be there. It will be a spectacle. There might even be beer commercials during the breaks in torment. Union Made. The local police will run crowd control and grounds security for the event. Everyone will have a party and laugh while they rewind the good parts.

9. The Romans will divide up anything you have of value.

10. The people of your community will divide up the rest. Your family will fight about it all later.

11. Afterward no one will speak well about you. It will be a good thing that you were publicly humiliated and killed. It was good for everybody.

12. The next generation they’ll do it to someone else.

13. 100 years later you and your works will be the tourist attraction for the community that screamed for your murder.

14. If you die dramatically there will be a statue covered in pigeon shit representing your martyrdom.

15. If you don’t die dramatically, you won’t even get your fifteen minutes of fame for hanging up there.

What Jesus represents

If you look up at him hanging there just the right way

is this:

Do what the Romans tell you to or you’ll end up like me.

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Clear Precedent Danger – why every queer and freak should take law in post secondary…

Your rights as a human being in Canada are not inherent

like all systems arisen from colonialism

the Canadian legal system is specifically designed to maintain the status quo against human societal evolution and pervasive rights

For decades an atrocity can be committed by administrations of respected governments

as long as there is little proof and no outward signs

it will be allowed to continue

until someone of the slave classes

takes their savings and time

years and thousands

to set a Precedent

This is why entry to law school is very restrictive

Every queer and witch and freak in Canada

can be ripped off with impunity

anyone, really

in Harper’s Canada,

only profit matters

and “God”

method and motive

and culture,

or lack thereof

are inconsequential

They tell you to do what you love

I tell you that’s bullshit

right out of school

take accounting or law

after you have a degree in that

be yourself

because if any of your ideas or creations are of value

you will need a lawyer

so why not start your life debt to the education system by prepaying for the legal representation you will invariably need?

If you want rights, real ones

you have to pay for them

a society that progresses

evolves

by challenging laws of the past

that entrench injustice

not justice

to evolve past overdressed simians

bowing frantically to white robed holy monkeys,

to a world where humans can fuck how they like

and create families outside

of the christian binary construct,

a world where evolution is admired but it is still a place where people can believe in different spiritual constructs without suppression,

you need Precedence

to continue evolving

silly monkeys

Precedence only comes

from from humans FIGHTING unjust law.

Fighting Law is the only way to evolve Law.

It is only through our conflict with laws that law and society evolve

anachronous or oppressive, or discriminatory laws,

entrenched for centuries

have to be fought by slave citizens with their own slave money

Masters do not want the law to change

and they can pay well to manipulate law and create more controlling or thieving Precedents.

Injustice in “law” is held SACRED until it is destroyed

by a Precedence.

Law in Canada as it stands, promotes inequality and oppression

Almost all evolutions in law start with someone who recieves unjust treatment at the hands of law, confronting law on their own dime.

They usually die penniless

and 2 centuries later are vindicated.

So instead of taking art, silly little witchies and faggots

trannies and freaks and musicians and dykes and everybody that’s not in a good christianized nuclear family workin’ fer the union to Git ‘er Dun,

all you queer folk,

Take Law.

Set a few Precedents.

You’ll make a lot more money than the other slaves

because all of the hegemony will try to distract you

simply to avoid

the evolution

of Precedent.

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Quisling Culture: Harper, Christy, and the Crime Families vs. Your Family

They have a very small minded idea of what a family is.

There are so many real “families” of people living together that don’t conform to their christian gangsgter ideal of what a “proper” family is.

They discriminate and oppress you from this imaginary position of superiority.

Harper’s growing fascist state loves the gangs

that’s why so many billions are paid out to the “faith based charities” that are really gangs laundering money for the rich and targeting the enemies of the state

The state has always needed bullies

and since they learned what a mess public genocide is

they moved back to the previous policy

billeting the dragoons in the cultural neighborhoods

Christy and Stephen have no problem going to church

then paying $300 million dollars out to a bunch of “charities” run by the italians and the hells angels and yes, the cia too

That was Georgies selling point to Harper

“We’re funding faith based poverty initiatives,

not state sponsored criminal gangs attacking lefties, witchies, and queers”

Its all in how you present it.

The indians were relocated to “help them”

die of course, but hey it looks good when you sell it right

Do you all realize

that we could end all of the public debt in Canada

90% of which was incurred by our debt to the gang run unions

the welfare people didn’t break our budgets

the unions did

the gang unions

that Stephen employs

We could vaporize all that public debt in one single month

ALL of it.

Not decades of belt tightening for everybody

its very simple

use the new expanded police powers you’ve gradually grown under everyone’s noses, and absorb all of the assets and companies owned by organized crime groups and their subsidiaries.

In one single week, the Canadian fiscal deficit crisis would be over

If you then went and absorbed all of the corporations who owe the fed more than 50% of their capital assets in tax payments, we as Canadians would be in the black again.

You’ve dismantled our healthcare and made legal representation impossible to get for anyone without money Mr. Harper

You want to throw 15 year olds in jail for a few pot plants

but your buddies at the Salvation Army and IATSE get your gov’t handouts

for the good work they do importing cocaine for your rich friends

Canadians have less money in their pockets than when you started Mr. Prime Minister. Except your buddies in the gangs. They’re living large.

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Why every Queer should marry a Straight person early in life…

…and then divorce them when it’s convenient.

Do it before you are 20

Your whole redneck family will turn against you and fuck you over because you are queer,

so marry a straight right out of high school

get all the gifts and perks that families hand out to their good newly married children

take the bank loans, the cheaper insurance, the jobs that suddenly appear,

when you are 22-23, divorce them, split up the booty

and go handfast with someone more conducive to a real life of non fakeness

Your family will be shocked

but so what, if you had been honest with your queer self like they try and tell you you can be, you would have got NOTHING but derision from your family.

So a fag and a dyke marrying just to have the marriage on paper so they can get all the discriminatory perks is completely justified. Each can have their real sex partner living in the house too, legally it is only the marriage on paper that matters.

The Christian Hegemony wants you to believe that it is a holy thing, man0woman marriage.

Love is holy. That’s all. marriage is a cult dominated cultural bias which allows 20-30% of the population to discriminate against the majority, LEGALLY.

They can LEGALLY discriminate against you all..

Christians have this weird idea that they’ve tried to take over the world with.

That because you live together and fuck someone that you should share their debts and profit.

Each person should keep their own debts and profit

There should be no support from exes,

if the child rearing parent outside of the relationship is having trouble then society is not caring for for people with children properly in its design of the social safety net.

Otherwise, people marry because of the economic benefits(the ingrained discriminatory practices against singles) and they marry people not out of love but out of a future greed where they know if they fuck a rich person for 3 years and live with them that they can get a monthly check for the rest of their life.

It’s a long term whoring strategy used by the christians in power to institutionalize control and discrimination.

So all you faggots and dykes and trannies and kinksters

find yourself someone you don’t really love

and marry them just to get the perks that society illegally gives to married people.

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Marriage Cults

I predict that one day the concept of “lifetime marriage”,

a Christian Concept

will be ruled as unconstitutional

and the discriminatory rules and perks that married people get in their taxes, salaries, insurance costs, and job promotions will be outlawed

Marriages will be fixed term with clearly defined rules to make sure that the participants assets remain separate and that they have a specific co-owned couples account for shared costs.

Children will go with one or the other parent, all financial ties will be severed at the time of separation

We must separate the church and state

Marriage is a Christian tool of mind control that is used to make people conform to a christian set of ideals.

It divides people more than it connects them,

it separates families by making them enemies over money

and it ingrains discrimination and favoritism against single people in society, finance and law.

My brother might be a stupid redneck cunt-fuck

but he gets job offers, promotions, way cheaper insurance, and more than 10 times the credit, just because he’s married to someone. That is discrimination. It really is.

Look at the managers at your company where you work

The managers are all married, and between a single person and someone who is married, the married person ALWAYS gets the promotion, even though somone else might do a better job.

From the special advisor on religious discrimination at the UN:

In his report, the expert warns that human rights violations against persons belonging to religious minorities include disproportionate bureaucratic restrictions, denial of appropriate legal status positions needed to build up or uphold a religious infrastructure, systematic discrimination and partial exclusion from important sectors of society, discriminatory rules within family laws, and indoctrination of children from minorities in public schools.“The human rights-based approach,” he explained, “takes respect for the self-understanding of human beings as its systematic starting point.” “In keeping with the principle of normative universalism, the rights of persons belonging to religious minorities cannot be confined to the members of certain predefined groups,” Mr. Bielefeldt said. “Instead, they should be open to all persons who live de facto in the situation of a minority and are in need of special protection to facilitate a free and non-discriminatory development of their individual and communitarian identities.”

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a tree

cooltree copy_1

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The Girl didn’t Die From Bullying, She died because of lack of justice…and indifferent police.

In B.C.

What about that girl that was gang raped at the Pitt Meadows bush party?

Oh, right, she didn’t kill herself so we can forget that happened here.

I mean, she wasn’t killed like that girl on the train in india, so it wasn’t really that bad.

Right?

Just “kids”

having “fun”

in the Greatest Place on Earth

Not much the police can do about it.

They don’t really care

really.

They get paid either way

and I bet one or two of the boys involved

has a rich dad

Amanda Todd didn’t die from internet stalking

or bullying

she died from an institutionalized indifference

Every day in canada

someone else who is seriously fucked over by a gang or bullies

every day in Canada, they call the police

and are laughed at

unless you can prove it yourself

the police won’t spend resources to prove what happened to you

you’re just another slave

and union resources like police

are expensive

The girl’s trauma was caused by no one

not even herself

doing something about it

and since her death another 150 people in Canada her age have killed themselves

over something similiar

Where no one did anything

and everyone tells them to call the police

who stand around chuckling

before saying

“There’s really nothing we

can do”

Bullies and gangsters make more

remember that

be a bully

and you’ll be rewarded

here

But what about the adults?

They get it worse

we’ve spent as a society about $30 million

on Bullying conferences for kids

Save the Kids!

Save the Kids!

There are 4 or 5 times as many adults

experiencing the same thing

every day

but the conferences ignore them

because they aren’t kids

That;s what’s wrong

its not just a high school thing

it permeates our society

We know the police are inneffective

except in simple violent crime

but when someone kills themself

there are no bruises

and the police are allowed to choose

whether they will bother

to investigate

anything

Its easier to build up your employee file

doing simpler things

arresting drunks and such

spending a couple of weeks trying to help one person?

they don’t even bother

There is no justice in Canada for anyone who cannot afford to make their own.

And what about that young 19 year old ontario girl

locked away for more thsn s yesr for stealing a cd and throwing an apple

She didn’t get any justice

She was trying to kill herself because of the inherent injustice of the situation

an injustice the police were propogating

the justice who sent her to jail should be lynched

but there are no repercussions for bad judges, policemen or politicians

The main problem is that the police officers are allowed to decide for themselves whether or not to investigate any particular crime, and they specifically are instructed to not waste resources.

Someone who is harassed online for showing their tits is really just a laugh to them, when they can make 5 arrests in an hour just targeting drunks and crackheads. They aren’t going to charge anyone for calling someone a slut. They won’t charge someone for calling anyone any names at all. They don’t consider verbal harrassment by social groups to be a crime.

It was OK for all the yuppie jocks to mock the goth kids of columbine. That’s ALLOWED. The outsiders retaliate and they are seen as the “evil bastards” but really, if there was proper justice and court and legal representation for people they could maybe taken the rich whelps to court – NOT.

If you get robbed by a gang and they are gone when the police arrive, they won’t look, its a waste of time to them. I had a friend have $5K worth of stuff burgled, an officer didn’t even come to the door. A crackhead steals a pack of smokes and 6 cops will be there, a crackhead or drunk is passed out in the deserted house down the street and they sent 2 firetrucks and an ambulance, $2K worth of union workers for a drunk.

Do you think any police officer is ever going to investigate the fact that my CT scan was swapped on orders from a doctor involved in Therapeutic privelege? Do you think any cop is going to investigate the rich american fucks who ripped off some east van faggot?

no.

They’ll drag a drunk off to the tank for $10K worth of Detox, but they didn’t spend any time or effort on dying whores, robbed and harassed faggots, or little girls who can’t keep their shirt on.

They don’t give a flying fuck, its just a job, and they are only in it for the money and power.

If you have money and power, you’ll get justice.

Otherwise, just be a good slave and shut up, because they aren’t going to investigate anything on your behalf when there is good money to be made taking bribes from gangsters to ignore the whores and drug dealers.

We have a “community cop” in our neighborhood, and he stands around joking with the crack and heroin dealers!

What about police harrassment?

Is that included in your new “bullying” law talk?

2 times a police officer from the VPD has made comments on my blog after a court appearance.

Twice. Mocking me.

What about being jailed for 3 days for calling a doctor a cunt because she was the 9th docotr I went to and all 9 mocked me for my birth genetics. They laughed. They swapped medical records, they mocked me right in the CT scan lab!

My last court appearance the prosecuting attorney tried to make the REMOVAL OF THIS BLOG as a condition of release!

How many millions have we paid out to “talk” about bullying in school, when its really a society wide problem with a number of right wing union backed groups involved.

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“Finding God – The Movie” and “The American Invasion !!”

I’m going to find God.

And capture it on film.

The search of course

in all the nooks and crannies

of our minds.

But before I start, let’s get this clear:

I don’t believe in God or Satan.

Or Heaven.

Or the concept of Hell as a destination of Torment

But I believe in human spirituality.

This will be interesting…

It might take me a while.

I need a camera and a better rig for editing.

This will be cool.

So cool.

I’m also planning a movie, 2 actually, a doc and a comedy, on the invasion of Canada by American CIA agents using Canadian films and drug smuggling film unions as a cover for the targeting and character assassination of lefty pothead Canucks with socialist tendencies.It will be followed by a spin off called Canadian Traitors, where the dumbest redneck Canadians who suck american military dick for perks like good jobs harrass and intimidate every Canadian cultural worker they can find, justifying it by giggling like a bunch of fat schoolgirls saying “you shoulda joined the union!!” or any other excuse they can bring up for why the person deserved their fate.

Of course, both of the “American Invasion!!!!”(tm) series will have the usually stupidified Canadian politicians clamouring over each other to bend over for the americans, and happily going along ith everything to help get rid of the terrorist socialist pagan un-christian hordes of useles people who won’t be good slaves for the american masons who are in seats of power all throughout the canadian social and legal and health systems.

Every episode starts off with another loveableCanadian loser who believes that the social safety net is essential in a society where it hits minus 30+ and all the good jobs go to people who were born in other countries, to keep the canucks from ever gaining any hold on their own society and its rulers.

Every episode or 3 episode arc will show the horrible lefty bohos getting framed and red-baited and ostracized from their own families and communities for real or imagined “transgressions” endlessly talked about by plastic TV personalities groomed for vacuous information misdirection.

Lots of closeups of plasticized canucks speaking reverentially about “american life” while their families slowly disintegrate from lack of healthcare or credit.

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Single Player 3D First Person Adventure/Story Game Design on Lower End Rigs

I’ve been trying to get a modding/game design core single player base to work from.

I was using Valve’s SDK for a long time,
but it’s expensive if you’re successful, so there’s no profit motive. It’s also got a lot of steps to work with textures.
The deal breaker with Valve was Steam tho.
I would have my dev box working, all set up, in the middle of something, I’d run a test after surfing the net, and Steam would update and reboot.

Then it would refuse to let me work until it had the internet again. Which was really spotty.
I could not work offline consistently with Valve and after about the 10th time of that in 3 years I uninstalled the source SDK and probably will never install it again.

I abandoned that for UDK 2 years ago. When I had A DECENT RIG.

Unreal Development Kit (UDK) from Epic Games is FREE and is here:

http://www.unrealengine.com/udk/

It really is fantastic. On a better rig I would actually be using UDK 50% of the time.
I LOVE UDK, BUT…

I have a piece of fucking crap rig that limps. 512 megs of ram feels like I am on acidic time distortion. Press. Wait. Smoke. Look at floor. Drink coffee. Look at monitor…
NOT DONE YET
Drink more coffee, smoke. Wait.

What really kills UDK is that the core SDK won’t install or run on older hardware. We have good hardware perhaps, but 3\4 of the world is still using XP. They really are. I am. Valve Source can be made to run at DX8 level using the orangebox engine from 2009(hl.exe -dx8). Except it has that steam affliction.

That is actually something to consider. That is a huge possible user base (read customers to buy your creation) that has 10 year old machines and they usually play farmville or peggle.

UDK needs pixel shader support so it won’t install on your Grandma’s rig or mine, so I need to go backwards to find an engine that will work, that isn’t like using stone tools to cut steak.

The problem for me and other single player designers, other than the shader mode 3 necessity in UDK is that there is no easily placeable AI entities and no NPC codemonster entities, no patrol guards, snipers, rocket monsters, police. In Valve you would have the entities from the game you own.

You can’t get any from anywhere else, you can’t copy over scripts from previous versions and modify them so you just have BOTS. Bots fight different than monsters and act differently and don’t have good scripting arrangements for cinematics really. In UDK its nodes not scripts.

I look at really popular games from the past that intrigued us with so so 3D. The game was more important. The game. The story about so and so and things you had to find to learn more about what was happening. How many hundreds of hours did I walk around Myst or Planescape or the Forgotton Realms of Baldur-s Gate, skulked along the corridors of System Shock 2 with about 2% health, a jammed weapon, and the knowledge that there were at least 2 of those slow dumb happy kamikaze robots between you and the tiny little health item 2 hallways away. And it was about 4 blocks of virtual backtracking to the nearest health behind you. It was so ugly looking but we were actually engrossed by the activity and the balance of things, the complexity of our tasks and the map of the ship that we began to memorize as we walked through it.

So I don’t care too much, personally about particle effects and procedural shaders.

Textured environments, stories, and simple logical systems really are at the core of single player games.
Dumb AI can be deadly if it’s placed right and has the right animation in a standard campaign game, and for more adventure or mystery there doesn’t even have to be any physical conflict.

Weapons can be replaced with tools and tool actions. The process is well documented.

If you want to create Single Player 3D games, there isn’t a good code/engine/graphics framework to work with unless you go way back to games that were interesting but ugly. Angular characters and spaces, crappy lighting, blocky textures, low color palettes. But many of them are extremely moddable, because it was Quake and Half Life in object oriented c++ that began the whole modding thing, really. That was when it caught on. But the engines suck. You can rip apart all the texture sets in System Shock 2 or Quake2 with Xnview and replace things to your hearts content but you can’t overcome the lighting and mesh limitations of the engines.

IF you have System Shock 2, and you have applied the major texture mods (there is a non illegal torrent of all the mods that are really good combined with inconsistencies between the mods worked out), then I HIGHLY suggest that you go throught the datamods folder with xnview and find the image sequences and place your own 5-10 frame animated image sets in there instead in png format,  then play the game.

It is a great and easy introduction to retexturing that is fast since you simple open what is there and replace it with something else you make or just adjust the contrast or colour, put embossed labels on doors, change the med sci animations, etc. Its very easy and fun, and doesn’t require a number of steps in an editor, you simply replace the files with new ones in png 32 bit format, and since they are mostly planar mapped you can resample most of the textures larger if you want to make sharper graphics. Just start up the game and walk around, the monitors will be different, there are lots of small image sequences and textures you can alter.
If you want to do this, copy the datapermmods folder after you’ve fully patched ss2 and applied all the mods or the big modpack. Then open the .crf files in the data\res folder with winzip since they are zips renamed crf. Extract all of those into a new empty datapermmods folder in the main SS2 dir. Delete the crf files.
Then copy the contents of your datapermmods bkp onto that and overwrite. This way you will have one image file per asset, and all of the assets in one place. Trust me. Then you can edit the images to your hearts content. I’m trying to make the von braun look like a geiger bosh jofra nightmare. I think I can ickify the intro to the many cutscene with only image replacement. Its more fun than it sounds like.

To my knowledge no one has succesfully managed to open a SS2 .bin 3d file and change it then resave it and have it appear in game. You can retexture it in minutes though. Just editing the files in Photoshop and anytime you open a .pcx comvert it and save it to PNG and notice that png transparency works fine.

But there is no PNG in UT2K4. Hmmmm.

If you have a pretty good rig, with 4-5 year old graphics, you can use Unreal Tournament 3 and have all the things I am going to talk about next, plus normal and bump mapping, and transparent texture support.
But it is a lot more complex to modify if you are just getting into this. I really like to use UT3 for modding, but it is too laggy on my pathetic box here, even with the smallest of landscapes.

If you REALLY need transparent textures (think chainlink fence texture on a flat plane – 4x3d points and a texture to make a whole fence you can see through) and normal maps, there is a super crappy pair of games that you could use. They use Unreal Engine and the Unreal Editor, and they came out about 2 years after UT2k4. They are Pariah and Warpath. Warpath is a slighty more tweaked engine, and pariah has a bit more single player entities. They use UE2.5+ so they have those two extra things, which, for your particular application may be necessary, as normal mapping and transparent textures are very useful in creating atmospheric scenes with low geometry. These run on my rig but smaller designs are necessary. They both come with the Unreal Editor, and it is the same as in UT2K4 so all your workflow procedures will go back and forth easily. They just let you import transparency and normal maps.

You won’t really be able to release it to any large community since both games tanked, whereas UT2k4 players (millions of them) could potentially play your SP mod/level/game if it is UT2K4 based.

I finally settled on Unreal Tournament 2004. Which is not designed for Single Player, but read on.

It has the graphics with basic uv layered textures (but unfortunately no normal mapping).

A number of cool monster packs based on the monster code from the first Unreal single player games years earlier are available, lots of them, plus there are bots, vehicles, ingame messages triggered by using things*think PDA story parts) and landscape objects with landscape tools. It can also import static meshes of fairly high triangle counts and bitmap textures in 32 bit color. It has a mesh Terrain Object with a really excellent set of landscaping and layered texturing tools for the terrain. Huge terrains and rooms are possible. And you get a bunch of vehicles. I like vehicles for SP games.

It will install on a DX9 gfx card, works with 512 megs of ram.

If you install a mod called the Single Player Framework, and another called Vehicle DM, then you get
xPawns from unreal with updated monster code and reworked monsters from the first unreal game (faster, smarter, better shots), unlocked drivable vehicles , and a number of triggers/objectes/keycard/ingame store/inventory/persistence code for single player stories/activities. These are called Actors, and they are also known as “Entities”. If you add the UT2K4 mega pack with the updated patched engine, and its additional 20+ maps, you get 3 new vehicles which greatly change gameplay. For single player flying missions and modding I prefer the Cicada to the Raptor as a base to work with. You may like it as well, and the Paladin is a good class to base a land vehicle off of. The editor patches in the update are essential though, if you want to use Matinee flying camera scenes. (Hint: in the editor you have to load OnslaughtBP.u if you want to place a Cicada or Paladin or SPMA in your level, BP stands for bonus pack.).

I KNOW there is a Max Cicada file for the bonus pack version, not the UT3 version which is MUCH more complex. I remember it. It was rigged and had all the sockets named correctly in Max. Can’t find it now, email me if you do.

UDK doesn’t come with a lot of that (it does come with a souped up cicada), but it gives you better graphics and realizm. And Complexity. It’s a tradeoff.

The Monster and xPawn entities/actors are c coded with simple behaviors that have been modified over the years, unlike bots, which have a different form of AI that works on a pathnode logic system. If you build a game in UDK your enemy actions are complicated networks of kismet programming nodes. Not my scene really, and they don’t give you any templates or base NPC’s so it’s actually a bonus, the scripted monsters, because you can get tweaked monster code in basic patrol here press alarm then attack flavors..

With the UT2k4 Source from Epic and notepad++ or uncodex (I use notepad++ more, but uncodex is really indispensable) you have a good available base of code you can peruse for your enjoyment if you swing that way. So you could open the different files and read the well commented code, adjust it, and even recompile it. If you have a rudimentary knowledge of object oriented languages and headers or linked dlls you can read the main scripts for each significant actor you want to learn as well as their parents, and you can extend, say, a new weapon/monster/item from a similar existing one and make changes such as a new model/sound/fire animation, etc. without affecting the upstream parents and retaining the qualities of the parent objects that you do not explicitly change with our child object. Keycard can be extended to become MetalKey and be necessary to open a door perhaps.That’s the short version of scripting uses.

The recipe is as follows:

You take the script source
http://download.cnet.com/Unreal-Tournament-2004-UnrealScript-v3186-Source-Code/3000-7441_4-10285176.html

http://wiki.beyondunreal.com/UnrealScript_source_code

http://wiki.beyondunreal.com/Legacy:UnrealScript_Source

unzip it to a folder that isn’t UT for now to keep yourself from getting confused, as you might “export the scripts” from unrealed later but I suggest you do that in a separate folder and place a different uncodex there.
Place Uncodex in that folder and have the classes folder there, then add the codemasters classes from the spframework which will be in a folder called codemasters in your spframe directory if you installed spframe right, or it will be in your main UT2K4 folder if you did it wrong.

Put the two folders of classes side by side in your development folder somewhere away from UT, they do not have to be but you could end up with 30,000 duplicate classes in your UT2K4 folder if you export the source from unreal ed into the same place. Put those folders in the uncodex settings and let it build the class tree. Install notepad++ and bind it to .u and .uc files.

Browse the classes in uncodex, the blue links in the code browser will take you to that class as you browse through each script. You can open each class that you are browsing into notepad++ and then you can have the upward object tree for any child class all opened at once in tabs there. You can then extend the child classes of the source and modify them, creating new .u scripts which you can test and even compile for your UT system directory later, where they can be loaded as necessary to implement your coded child class and its game representation or effect in a running level.

You don’t need visual c++ installed or any c++ ide and compiler, since you can use a tool called ucc.exe oryou can link a small compile program to uncodex and notepad++.
If you want to you can get an extension for visual studio express that will properly section and highlight UT2K4 code.

Which will make sense to some people, and others just got an immediate migraine. Sorry about that. I shoulda warned you. I had to give the starter code geeks a bone though since I am focused on the story and graphics here mostly, the application of the tools created by the underlying code, and the useage of software applications to create or process original asset and structural content. Somewhere some geek just figured out they can sift UT code with less than 20 megs of space and a set of programs smaller than 10 megs, and have everything they need to manipulate their nasty little code snippets. Grrr. Programming sucks kiddies but there you go.

You then have every tool available in a game like Quake 1/2 or Unreal.
Tools for a single player game. And you actually can do the whole thing without typing any code at all other than names of objects or filenames.

If you go section by section through the two connected example maps called Parser and just try to recreaate each trigger/even setup you will see by the end you have most of what you need to tell most stories.
You can use minus to take the hud away. I’m trying to find out how to set it that way at the start of the game, no hud. They are very short, but the 20 or so objects used can all advance your story nicely.

The only thing that isn’t there is some kind of Deus Ex 2/System Shock 2 inventory system with combineable items. And personally I would like a coop non deathmatch adventure using the SP tools, where in SP mode I could control one of 4 or 6 characters like in the ugly but interesting Project Eden. The source is There. I really would like a fling probe and remote vehicle controls too. Project Eden used Quake 2 c++. If they could accomplish it, it is possible in UT2k4. C++ is C++. There is a way…

Graphics wise, in UT there is a LOT of modding support, which is good for artists because they are NOT coders usually. It takes a different Brain for lines of text than for 3D modelling and level construction usually.

I found an essential tool. For older Rigs.
If you are on XP using Dx9 and you install Dx10, 10 will fubar 9, and max and modtool, which can hold the actor x plugins for mesh and animation export of UT, both choke.
It can be fixed using dxerad.exe (dx eradicator) and only reinstalling dx9c, but some things will never be the same. XSI Modtool will repair itself this way tho.

If that happens then you don’t have max (Max 7 works great and natively supports .ASE mesh format!) or xsi modtool working suddenly and then you NEED an .ASE converter. Or you get no static meshes.

Max/Maya/XSI really are OVERKILL for most needs in your game design adventure.

I gravitate to max a lot. When its accessible. I enjoy working in ModTool more because I started in 3D with LW and Softimage 3.1 (the irix->NT port). There is an actor X plugin for max, maya, xsi, and the xsi works in modtool. All of those tools however will immediately botch and be unuseable if you install direct X 10 on an XP machine that is at DX9c. They will work before that. XPsp3 with DX9c will install and run these 3 applications. If you install DX 10 for any reason on that development box, your DX9 is wratched and all 3 cease to function. DX10 on XPsp3 requires a complete rebuild of the os patched to dx9 and don’t add the dx10 again. If you don’t care what you are building things in as long as you can do it, then you can just move over to a tool that works for you on your crappier rig.

At which point you can use C4D, Lightwave, Silo, Milkshape, etc. LW works on almost anything. Keep in mind these games you love were made with tools from 10+ years ago. The core tools for low poly and uv have been standardized for more than a decade.

So anyway, for UT2K4 I needed this tool.
Nothing else worked.
with it I can model in Silo/c4d/max or anything else and convert to .ASE
So cool.

http://mirex.mypage.sk/FILES/bi088.rar
It’s called Biturn, and was made for Final Fantasy 7.
Imports Obj and a bunch of other formats, and exports clean .ase files.
This is the guys page:http://mirex.mypage.sk
There is nothing else, other than the max/maya actorx plugins which are picky for just static meshes, and not everyone has max or maya.  So now you have this!

With those things you can build a single player game that is graphically superior to at least 20 games that made over 10 million each. So you can’t really bitch about it not being enough. Pretty much everything is tweakable at that point.

Another very useful file utility for me is dragon unpacker, and notepad++ to read uc and u files.

and I HIGHLY suggest you get the Extended Toolbar, which you can customize with the toolbar creator.
http://www.ego-creations.de/
Why? Because you can click a button and select all lights, or all actors, or all stat meshes. You can customize your own tool buttons too.
I actually use the toolbar creator alone now because it will actually build the toolbar into UnrealEd once its set right.

All these monsters are available in UT2k4 if you take the time to import them, and you can load them into an editor and look at their design or modify them.
http://www.unreal.shaungoeppinger.com/monsters.html

I stick with the ones in the SPFramework first (the original unreal xpawns), some of the packs are twitchy and you have to fix them.

The unreal reference animation sets and meshes are here:
http://unrealtournament2004.filefront.com/files/Unreal_Tournament_2003/Utilities/Modeling_Tools
This is the most important one for animators (use google)
ut2k3_skeletons-allspecies.zip
as it has all of the base animations for the 5 character types
so it has the dodge ani, the fire ani, the crouch ani, etc.
There is a base mesh too, but you have to detach it from biped as those are max files.

The editor is a bit hard to get into, but for cheap/free level design you can’t really complain. Save lots, don’t push it too hard.

On my crap rig I can work with a 40k terrain and 30 monsters with 6 vehicles on the map and a bunch of interactive items.
I don’t need that much space, but that’s the limit where framerate drops.

If I don’t use a terrain object, and just carve out the world with the BSP builder brush, I can make a set of spaces 10+ kilometers in size connected by hundreds of passages, since the bsp compile will segment the rooms by visibility. That’s more than I need. I can build the Rickenbacker or similar sized ship/complex in one level with different zones to pull the entities out of ram until I enter different zones.
You can build huge complexes that you have to drive around in.
They are hard to light though, so stick with smaller rooms connected at first.
But what more do you need?

Every monster or character mesh made for UT2004 can be modified and reskinned by clearly defined processes. All character animation sets can be loaded tweaked exported reloaded and packaged. All inventory items can be renamed and remeshed. UI elements can be reskinned. Ogg or wave can be triggered at will with stereo placement. Text messages, even small vids or audio can be embedded in consoles. Monsters can be spawned. Bots can be spawned. Keycards and quest items can be gathered. Vehicles (and Turrets) can be placed. Sculptures, models, artwork can all be imported.

You can even build your level corridors using the base Silo/c4d/max cube and extruding faces then exporting, but you have to resize and change the orientation in a very odd way in Silo/c4d/max before making your OBJ for conversion by biturn to ASE. It works, and Silo or c4d have very intuitive face extrusion tools.
You might NEED to flip your normals too. Double sided materials make light do weird things in game engines. I used to dislike C4D. Now I do not. Meshes from it import well in UT, its base scale is close to UT, and most of all it will open old lightwave hypernurb sub-d objects. Which I actually have quite a few of since lightwave was great for spaceships. But nothing else opens them. Lightwave itself is fine for this work in games, though it is usually a film/tv rendering tool, the modeller is great with these meshes, and UV texture display is excellent. Lightwave 9.0, not 9.0c will work after a dx10 in xp botch. Max/Maya/Modtool will not, even if they worked before the dx10 addon to xp. Max 7-9 and modtool will work on most older hardware, and max has a software renderer built in for backup. UT2K4 will import single layer lightwave static meshes as raw .lwo, and they will show nicely with collision and uv mapping and smoothgroups by mat. I don’t know why. I don’t see any mention in the history of Unreal where they specify having used anything but max, maya, or xsi, but there it is in your static mesh import: would you like .ASE or .LWO?

I honestly think you get better speed with standard room squares and corridors by using the BSP Subtract/Add tools and then populating the spaces with Static Meshes (the sculptures and models you make in other packages and import). If you don’t delete the end caps and use the interior, I believe you can also convert a room system to a Brush then use it to Subtract if you are using max.

The main advantage of using builder brushes where the user goes is that wall sections can be selected by rectangular brush face and given a different texture. Static meshes can not be retextured in the editor so you have to texture in Silo/Max/ModTool/etc. and save all your maps as massive TGA files until you can import. If you don’t texture stat meshes with UV you will have to link up every texture on wall faces instead of just to a single UV map. I say this because I have avoided modelling in BSP as I was using UDK which is Additive and supports FBX. UT2k4 is subtractive and only supports triangulated ASE meshes. It affects your texturing flow in the editor, so if you build corridors as stat meshes you have to texture them well before importing and properly uv map them unless they are perfectly planar mapped. In BSP you just select a wall and change the texture. Stat meshes don’t drop and have pretty good auto collision on import, even archways and domes. Faces and the Normal directions matter very much if you use Stat meshes for the corridors, so surround sections with BSP blocks or antiportals.

Zbrush models I’ve made with the default sphere can be very detailed, comparatively, and poly painting/textures exported with the multi map exporter are great, although I didn’t dig auv tiles, they made seams.
The polypaint to texture had no seam. I found meshes at level 2 were enough, 3 caused lag, but textures of 2048 on a level 2 mesh export straight through biturn into ase and are very fluid and interactive. Thats at about 16000 tri’s exported per model for good speed, you could probably go step 3 on a better rig, but 16k is pretty good for a sculptural showpiece in the center of a room or a fairly detailed console or something.

Transparent textures are not supported EXCEPT with TGA,
but you can live with it. You get entities in exchange.

Hint:
create zrush/max/silo model
in zbrush export multimap tx 2048, mesh exp at level 2
in max/silo/c4d/modtool export a uv mapped .obj mesh and texture
convert obj to ase with bturn
convert zbrush psd or tiff to bmp or tga
import mesh to your meshes testpackage in UT2k4
import textures to your textures testpackage in UT2k4
save both packages
place model
select model,
“actor properties -> display -> drawscale” to resize, 400 works good
rotate the model
“actor properties -> display -> skins” add skin
select imported texture or a Shader Material with multiple textures combined in it
click Use
the texture appears in the field
and on our model
build all, play
The packages must be saved before you play,
they do not need to be saved before you build.

It is that easy. You could resize and flip in your 3d application. The mesh on import will always flip the same way, so learn to adjust for it and get the origin of your objects right to make rotating/moving easier.

Zbrush is beautiful, but difficult, expensive and a ram user, and BodyPaint I believe costs even more. Sometimes I feel like I’m using a bazooka to create a simple texture map.

This FREE software I offer a link to is tiny and, well, FREEEEEEE.
It’s great.
I can load a 3ds of a ut2k4 vehicle pulled from the package with some extractor, coverted to 3ds, I can load the manta in to this Tattoo prog, both materials are still assigned,  I can paint away, save out the textures, it saves png and paints symetrically.
I can then load the 3ds manta into LW/Silo/Zbrush/etc. and have an already applied uv with 2 pngs.
Did I say that it is free?
And 1.2 megs!

It’s called Tattoo:
http://www.terabit-software.co.uk/Tattoo.aspx

http://www.terabit-software.co.uk/Legacy/Setup_Tattoo.exe

Save it, pass it around. Good things like that tend to disappear suddenly.
I have 2 backups of it.

 This is great for g16 terrain heightmaps
http://www.bundysoft.com/L3DT/

At this point someone might ask why I haven’t extolled the virtues of the mighty Blender.
I have 2 versions, the latest, and one around 2.4 or earlier.
I use them for occasional file conversion.
I can’t stand Blender. Can’t stand it. Big clunky interface or inscrutable blah.

My screen is MINE. Get your damned geeky buttons that mean jack shit off of them. Give me back that big grey blob of wasted space in the corner under and around the boxes with 30 pixel spacings and those huge massive pixel robbing bands of menu that never stop f$%@%@#ing replicating. You bastards.
Sorry.
Ahem.
Blender really makes me mad.

When it has a skinnable interface that we can reorganize and ungibberish I’ll consider it,
until then feel free to jizz in the open source.
One day there will be an alternative. To Blender. I’ve been waitng a decade.

Yes, before the emergence of the
windows pixel robber at the top of our screens
(not my model of course)

Don’t tell me it is a gem under a turd splash,
I don’t care.

I hand built an NT machine so I could install Softimage 3, and used Lightwave since version 3 on the Video Toaster.
I used a f@%$%@#$%ing Video Toaster, the wierdest Amiga doodad that worked ever.
I can decipher a wierd interface.

Blender isn’t wierd, its an asshole. It doesn’t want you to understand it because you’re not fucking ‘leet enough. Or something.
The things that work they remove and they fill in more crap. No manual you can download? A wiki? f@#$@%. Grrrrrr. Inscrutable geekshit.

That being said, I use it for some kind of conversion or test at least 10 times a year since it came out. I just don’t model in it.

The SMD export works in 2.6 and you can still activate .lwo import, so I do use it for file generation and conversion.

Well. The SMD SORTOF works.
It shows you how great things COULD be, auto importing all meshes from the qc, SOME of the animations import, but then, after being somewhat excited you realize that it doesn’t like the source .bmp’s and so you need to convert all your textures to jpg and replace them in each material.

On the redesigned high def loader that’s 30+ image files that need to be hand linked after conversion.

f%#$$%#ing ‘leet geeks. What do you think people want to use blender for?
They want to mod games. HL1 and UT2K4 hav huge user bases, but we get half cooked tools because all the geeks are jerking off on subsurface scattering and python crap that has no fucking value to 80% of the people who would LIKE to use blender for real production work. Sure milkshape is an ugly piece of shit, but at least it doesn’t make me load 30 f%$%#^ing textures requiring 120 f^%$^ing goddamned mouse clicks to do it with for every f^%&^ing  <bleep> model I want to work on.

Milkshape, XSI, Max, even the HMLV will load the fucking textures with its whopping 20 meg size.

Go code us some more high end shit we can’t really fucking care about and we’ll go back to using tools we don’t have to fucking fight with or try to decipher.
I guess that’s mean. But its been 10 years.

Do I sound mad? I hate inefficiency. If I have to repeat a task over and over with multiple mouse clicks then the process is NOT WELL DESIGNED and I rip the software from my pipeline or relegate it to what it is doing well without fighting me. That goes for shortcuts and interface.

When I work, the things I need should be there, around me.
Not stuff I don’t need,
not stuff I have to click through and down and into like %$#% textures
5 clicks from an object to reach image import and I can’t batch load my 30 images into the list? Why do we bother with that. Grr.

Yes, python is cool, but it breaks,
import export, mesh optimization, armatures and animation
are the core of work,
everything else,
rendering and physics,
is really an external process
to 90% of the work
we would be using blender for.
modelling, texturing, rigging, animating.
Shaders are a render things.
Dynamics and physics are an engine thing.

I can model with it
it’s the little things that suck.
Like mouse controls that make no sense
and dialogs that constantly pop up
just to ask me if I really wanted to do that simple thing that I have an undo for
or the nested tree of 20 clicks it takes to get at a specific component
oh, and I mentioned the massive interface I think
I expect it from softimage xsi, the bloat
I don’t want it in Blender.

I can’t believe it won’t import a BMP from source.
that’s just lame. So lame. Its bmp.
too ‘leet for bmp, even though that’s a core format for a dozen different media pipelines. I know it sucks but that’s what I’m working with let me load it.

If its up your alley, great. Yee haw.
Check KatsBits for tips on blender and .map
http://www.katsbits.com/tutorials/idtech/exporting-models-as-bsp-maps-advanced.php

Anyway, I’m foaming and ranting.
If I’m stoned out of my gourd and a bit drunk will sit down and open Zbrush or Lightwave or Silo. All 3 are symetrical box modelers in operation.
Silo rocks but lacks some basic material functions and occasionally won’t work for a particular application without tweaking points or normals.
Lightwave is slightly less wierd than Blender, but to anyone who has taken the time to learn it is worth it and a dozen movies and sci fi series have used it.

On lightwave I generally start with a 6x6x8 edge cube, centered, symmetrical modeling on, and tabbed into hypernurbs, and then constant extruding or faceted subdividing selections.  I use the subdiv weights painting to sharpen edges, bridge to connect separate object layers, and spin quad to fix bridges. Before Silo, I could not find this workflow anywhere else.

I like the separation of LW Modeler and Layout
I personally like the segmentation of apps
I would like something open source that was like Motionbuilder
I think that would make everyone happier
especially if you could smooth retarget and edit bvh and asc motion libraries
I bet an open source motionbuilder clone could run on less than 100 megs and have input mapping, retargeting, advanced and simple armatures, control rig and biped/multiped/wheeled/tracked motion skeleton templates
instead, when you want to animate, you have these massive 2 gig I wanna show off every dynamics and shader trick I can find suites
when you just want to make the arms move on the mesh you made in something else. That’s all you wanted to do, just a little walk cycle or two, with maybe an attachment. How many buttons do you need for that?
not 300 that’s for sure.
I don’t want render menus and texture menus when I’m animating
and I don;t like navigating around render tools and things when I’m modelling really. I want my screen space more than all your pretty geek buttons
put them in a folder and I’ll put them on my toolbar
if I want them only.
There really should be nothing on my screen except the tools I am using and some menus to get to the others.
I’ll stop bitching and dreaming about impossibilities now.

I use lightwave for mechanicals and ships, zbrush for organics mostly, and silo is kind of inbetween. There is a great Silo scene with 12 heads you can find.
Well, I couldn’t find it but I had it once so its out there to study.

Open Source is a great idea. When I’m rich and can be a philanthropist I will give $1000 prizes to people who contribute significant code to open source video editing, 3d animation, 3d modelling, 3d compositing, and  motion tracking software. I’m not rich and I’m stingy so you do it. I personally think it’s a disgrace that we can fly people to the moon, encode the library of congress on portable media, and yet we have no fast good slick free swissarmy knife nonlinear video editing/compositing system, 3d rending animating modelling system, and top notch open source game development software that is cutting edge. Our evolution is chained to our profit motive and we have become lazy fucking sated ipod monkeys or vacuous wage slaves, take your pick. Hmmm.

Ok. Back to our wondrous Single Player Experience.

Adjusting the texture map in photoshop is fine but it will not import if it is not multiples of 512, 1024, 2048 on the sides. One pixel off and it will choke. Bodypaint is the cat’s meow, but anything that does uv textures properly works. Obj is standard between programs but you may wish to keep them in your original application format for editing as all meshes end up triangulated. If you triangulate it yourself, in your fine tuned 3d application, then UT will not do its own thing on you. This only really matters on meshes with bones in the end as all quads just get split but if you do it yourself it won’t change your work.

Maybe one day the stingy bastards at Epic will release a set of engine updates (I bet they even have a bunch of SP code they could stop hoarding) to support simple normal mapping in UT2K4. Probably not. It sucks that a Quake engine replacement, Darkplaces, will render normal maps and png files, but UT2K4 won’t. System Shock 2 supports png!. TGA files are huge things. Anyway. That’s not a drawback if you build small spaces for showing off particular meshes, I have had extremely high density meshes for showpieces in testmaps. The Terrain object used more resources than the super subdivided model I imported.

Oh well. Normal maps are not really required for a story driven game, which is my personal interest.

I have enough to work with, as do you and your small team, or cat.

There are LOTS of tutorials for every asset of Unreal Tournament 2004 modding, and the SPFramework with the VDM code snippet is stable.

Now, that all aside, that isn’t your game.

The game part, the story, usually is built with a text editor, a pen and paper, an excel workbook, a flowchart editor, a logic diagrammer like visio, Yed, etc.

Did I say Pen and Paper?

Or your BRAIN.
That’s where games come from, really.
Brains.
Coffee, cigarettes, beer, pot, putzing, playing games
thinking, using your Brain, Creating, having Opinions about what YOU like in games you play, incorporating techniques you observe to expound YOUR story.
That’s really where it starts
before all the committees get involved in the process…

Working with a level editor is actually a lot
like using an old typewriter
just get into the rhythm of it.

People used to do that you know.
By candle.
They didn’t have power and they wrote books on mechanical typewriters.
They all got ripped off by rich fuckers too.
But the point is
you can make a book with a typewriter
games can be made with sheets of paper (D&D)
And you can make both with an average computer

You don’t need weapons, or “weapons” don’t necessarily need to kill or cause blood. You have audio and text messages you can trigger, say, when a character finds a book or pda or computer. You can have the character trigger video events as textures on tv sets/monitors, you have outdoor and indoor environments available. Anything can be modified visually.

So where do you start?

We’re back to our trusty pen or simple text editor, or maybe we have something more elaborate in spreadsheets or diagrams.

Planning.
creating lists of the items needed sequentially to finish each section or “quest”area.
roughly sketching out the text of what will happen or what will be said/heard/seen
Many people create a backstory or project bible
lots of others fly by the seat of their pants
If your gameplay isn’t focused on killing or violence,
then what is the story about?
What tasks need to be performed?
Do you need tools? keys? parts? more knowledge?
If you ignore building the tool meshes and animations, and focus on defining the story and the need for the tool, you can build up your story and not get bogged down where everyone else does
in the asset creation, which really should come last
if you have the lists of things and the sequences that will need to be completed all in a rough sketch format, you will be much farther ahead, as you will be able to make placeholder ojects in the world for things you will build later, yet still be able to work on level construction.

What about location?
Space is cool. game characters don’t really need air, so you can go between inside and outerspace pretty quickly. Oceans, or islands, with level transitions and lod level streaming the illusion of vast spaces can be achieved with very fast frame speeds. Especially if it’s just your character and not 32 deathmatch players.

What do you like to see in games?
I like it when I am searching around for a particular type of ammo instead of universal ammo. I like inventories and vehicles. I don’t like picky jumping puzzles.

Links:
http://unrealtournament2004.filefront.com/file/All_Species_Source_Art;6964

http://www.gamefront.com/files/listing/pub2/Unreal_Tournament_2004/Tools_and_Utilities/

http://www.tsumea.com/node/114

http://wiki.beyondunreal.com/

http://www.gamefront.com/files/4047846/Single_Player_Framework

SPFramework mod team forum:
http://forums.beyondunreal.com/showthread.php?t=162936

http://www.fileplanet.com/141104/download/UT2004-Impersonator-Pack

http://www.gamefront.com/files/files/3573003/vehicledmmapperspackage.zip

http://unrealtournament2004.filefront.com/files/Unreal_Tournament_2003/Utilities/Modeling_Tools;281

UTX gaffer for quickly browsing the texture packages:
http://mgiese1.home.comcast.net/~mgiese1/pyramid_files/tools/ufiles/utxgaffer_v2_1_setup.zip?path=content/download.php&contentid=4388

DXT and DDS tools including a windows explorer thumb view extension:
https://developer.nvidia.com/legacy-texture-tools
Photoshop DDS
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

The ever incredible and essential picture browser that’s free and converts to bmp with a right click:
XnView
http://www.xnview.com/en/index.html

Gimp:
http://www.gimp.org/

Gimp Normalmap plugin
http://code.google.com/p/gimp-normalmap/

Q-Dir
http://download.cnet.com/Q-Dir/3000-2248_4-10834271.html

an I couldn’t even count the number of times in the last 15 years I’ve gone searching around in my stuff to find this tool for a particular project or that. Useful with games, images, mp3, massive asset datastores, 500 image sequences, etc. Strange to learn, addictive to use, its…Albert’s REnamer.
http://www.albert.nu/programs/renamer/default.asp

for when you have 30 images rendered out in format myrender0000.bmp and UT wants it called myrender_a00.bmp
just so you can have a bunch of animated stuff on a monitor, or lets say a background? Prerendered background components with moving textures on planes? Hmm. Like shuttles flying into bays, or moving machinery. 10 512×1024 images in a sequence can create huge amounts of moving detail with low overhead.

of course, 90% of an average factory scene can be done with simple movers, but getting beyond what the starting point is and creating something new that will move on old machines is a challenge.

some more links:
http://udn.epicgames.com/Two/ModHome.html

http://wiki.beyondunreal.com/Legacy:Topics_On_Mapping

http://udn.epicgames.com/Two/TriggersTutorial.html

http://udn.epicgames.com/Two/ExampleMapsTriggers.html

http://udn.epicgames.com/Two/SVehicleCreation.html

http://udn.epicgames.com/Two/SimpleSVehicleExamples.html

http://udn.epicgames.com/Two/SVehicleReference.html

http://udn.epicgames.com/Two/HotRod.html

http://udn.epicgames.com/Two/UnrealModeling.html

http://udn.epicgames.com/Two/ImpersonatorHeadRigging.html

http://udn.epicgames.com/Two/SkeletalSetup.html

http://udn.epicgames.com/Two/MatineeExample.html

http://udn.epicgames.com/Two/TerrainTutorial.html

http://udn.epicgames.com/Two/MaterialsShaders.html

http://udn.epicgames.com/Two/AIControllers.html

http://udn.epicgames.com/Two/ScriptedSequenceActions.html

http://udn.epicgames.com/Two/ScriptedSequenceTutorial.html

http://udn.epicgames.com/Two/MaterialsShaders.html

http://udn.epicgames.com/Two/SampleMatineeTips.html

http://udn.epicgames.com/Two/MatineeDemoOpening.html

http://udn.epicgames.com/Two/MatineeDemoDropship.html

http://udn.epicgames.com/Two/MaterialTutorial.html

http://udn.epicgames.com/Two/MatineeExample.html

http://udn.epicgames.com/Two/MaterialsModifiers.html

http://udn.epicgames.com/Two/MaterialsCombiners.html

http://udn.epicgames.com/Two/ExampleMapsSounds.html

http://udn.epicgames.com/Two/ParticleSystems.html

http://udn.epicgames.com/Two/ActorXMaxTutorial.html

http://udn.epicgames.com/Two/ExampleMapsTriggerableLighting.html

http://udn.epicgames.com/Two/UnrealVertexAnimation.html

http://udn.epicgames.com/Two/ImprovedModSupport.html

http://udn.epicgames.com/Two/UnrealScriptReference.html

http://udn.epicgames.com/Two/ExampleMapsKarmaColosseum.html

http://udn.epicgames.com/Two/HelicopterTutorial.html

http://udn.epicgames.com/Two/UnGlossary.html

http://udn.epicgames.com/Two/ConfigurationFiles.html

http://udn.epicgames.com/Two/ExampleMapsEPIC.html

http://wiki.beyondunreal.com/Legacy:Fluid_Surfaces

Www.Hourences.com is a good place to go, he has some really excellent tutorials,
http://www.hourences.com/tutorials/
 and another good one is Angelmapper. 
http://www.angelmapper.com/gamedev/tutorials/tutorials.htm

For UT3 but useful to read:

http://udn.epicgames.com/Three/SettingUpVehicles.html

http://udn.epicgames.com/Three/VehiclesTechnicalGuide.html

The simple tips I should give you:
When you build your first subtracted big room box, if you want the Sun light object, you must make the walls and ceiling surface properties to fake backdrop.
When you create a landscape object, you MUST texture it, you MUST save the package with the texture if its imported, and you need to select the terrain objects editor icon to move it, not the terrain mesh itself.
Spend time with the landscape object and get to know how to make a heightmap, and at least 3 texture paint layers so you can paint pathways and rock face edges in the landscape editor (very quickly your landscape will look good if you can do that), then make yourself some simple textured rock shapes in a 3D app that you can use to sharpen the edges of cliffs with, as Terrain doesn’t make hard edges for cliffs. The terrain is the base, but the edges and wall sections are all mesh rocks, that’s they way to have edges and ledges. Only a couple sets of rocks are used, and instanced all over the level in different rotations to achieve rockiness. I have a “bunch of rocks” prefab.

I was suggesting people look at ONS-Iguazu to see this rocks with terrain example in a vertical style map, however you need to have ONS-Dinora as the Iguazu designer used some textures from Hourences Dinora packages.

A terrain object’s mesh density is directly related to the size of the heightmap in pixels.
a 128 px HM is 1/2 as many QUADS (which render as tris) as a 256 which is half as many quads again as a 512 pixel heightmap.
Crappy rig? 128 px landscape heighmap is fastest. Later you could just upconvert your HM to a higher resolution for more detail, but usually you just use Terrain for the major form of the land and static meshes for the edges and details.

This image below is a 70k (in Unreal editor units) square room 26k high. There are 8 similar rooms in the level with identical dimensions. 3 have the walkways and I plan to test the map with every room filled with the walkways. Just for shits and giggles. It has no Terrain objects, so it is very fast, even at it’s current size.

The vehicles at the bottom are specks. Down in the right at the bottom of the room you see a little square, that tunnel is large enough to drive the flying raptor through. Its roughly 6 times the character size. There are 3 rooms here with the same walkway grid.

The walkway is one section made in cinema 4D (which sends extruded shapes to UT better than Silo, but at 10 times the price tag). It is copied and pasted multiple times rotated grouped, copied, pasted again and again, so it looks like a maze, 8 levels high, from one static mesh imported. The grey ones were a bad texture wrap, the brown ones were properly uv textured in cinema 4D first so the textures are better, not that you can see any from this height. The walkways are actually too big for a person. but the test is to check lag with lots of simple extruded walkways made externally with 3d modelling, not in-editor additive csg brushes, which are really difficult to fully remove and move in this version.

A test with railings would probably be next.


Very ugly I know, but the point is, its only one static mesh, referenced a bunch of times.
On my celeron 1.4 I can fly all around in this between the rooms and walk all over the walkways or drive on them and I get NO LAG. Theship I’m in, and me are smaller than that tiny square. 4-5 of the Raptors I’m flying would fit side by side on each walkway. It’s really big, and there are 8 rooms as big, but each room is separated by the BSP space, so they are basically self contained, when you are in one the others are not calculated at all. It’s too much space. But it’s a good thing to know, you can fit a lot of stuff and a lot of stories into 1/4 of that space. Designing for vehicles in your single player requires larger sizes though so you need to do these kind of “how big can I go without introducing any lag on this target playing device”.

I think that’s cool. That’s probably why I am a computer geek.

You don’t need more room or complexity than that to tell a story. That’s a lot of room.

You don’t need a better this or that or anything,
OK, well. Someone has to get a decent inventory system going at some point.
If a P.O.S. like SS2 or Fallout 1 can have one, it can be done
I don’t want to code. Me and code are like cats and full bathtubs.
Also on my wish list> trunks for the cars so I can stash things from my inventory into the trunk
I think it should be a standard
SP/Co-op with swapable inventory and vehicles with trunks.

Forget the implant to give us more slots just give us all the f*ing slots at once at we’ll all descend upon the Template to rip its holy words apart and use them in our own creations.

Personally, never liked the conversation systems, but a framework for it in UDK at around the time of UT 2k4 was in the game Pariah, so it could be implemented in UT2k4.

the normal maps might be nice, but once you move up to UDK you have no single player entities and you must build them from scratch as there are no templates.
There’s also only 2 vehicles, and the complexity of the vehicles is much greater,
they have more bones for motion and sockets for coding rider entry, weapons, engine exhausts etc.
in UT2K4 a similar vehicle will have less than 1/3 of the bones and sockets and will have accessible code for you to read the socket comments in the program script as well as more readily accessible meshes and animations.

(you can learn more from a UT2K4 model quicker)
So UT2K4 might be better for you to get into the design of a Single Player game.

I prefer to study the Onslaught gametype maps for ideas, and for a suggestion, amongst the many many maps you could download for UT2K4, you really need to get this small one:
ONS-Toon Country

Yes. You fly or drive around and blow up bots in cartoon land.
It is a stunning example of a non realist modeling texturing effort.
If you are initially frowning on UT2K4 as an engine because of the mainly war themed textures
This shows you how all of the standard tools used to create a realist environment can each be cartoonized.
I played it quite a bit. The cartoon water is very soothing when your tank is starting to spew smoke.

I highly suggest the UT3 weapons and vehicles in UT2K4 mod, to get a look at how much the textures can be tweaked in the current engine. But if you install the Bonus Pack from Epic and update, or install the megapack with everything, you get a vehicle upgrade as well you might want to look at. And an editor upgrade.

All the bonus packs and the 3 UCMP map packs have admirable work to look at,

A very simple VCTF map that I like is VCTF-Marsbase-3000.
It is a simple terrain that works to test your own ideas in. It also has some pretty gnarly botpathing, but something like that could be an opportunity to see a simple path network and maybe adjust it. It works better with the Vehicle DM actor placed in it before you path, the bots see the vehicle paths better. I don’t know how, it’s one of those geek code things that I don’t really do but appreciate.

Botpathing isn’t necessarily essential at all in a single player game.
No bots in Myst. Still spend 3 months staring at it.
Writing down clues.

At the start of this article I was slagging Steam.
I REALLY love Valve Source. I actually like it more than UDK.
But that Steam “I always need to be online or I’m gonna cry” thing bites.
It just bites in development boxes, because it will update itself no matter that you tell it not to.
Anyway, I have to clarify something for you since I was slaggin the delivery system, not the engine or the SDK itself (other than its extravagant cost). I actually prefer to work in Source, but UDK is more flexible and convenient with file formats. I want you to pay attention tho:
.
If your rig won’t even run Unreal Tournament 2004, or perhaps you just like a more simplistic but not crappy engine, the re-released Halflife one on GOG based on the gold src is available to you.
You can get a build that will run without steam installed, and the Hammer Editor 3.4 is still around. Its less than 4 megs and the game is less than 600. I mention this because it is the Hammer version you want that has gcf support, but not the not the Source SDK. As soon as you use steam you will get that problem if you aren’t connected, but with an offline GOG install of HL1 and the Hammer editor you can actually fire out levels extremely fast, and it has all kinds of necessary things for a first person shooter. I have to mention this, because as bad as Half Life 1 looks, it has great lighting and texture support, and the scripted scientist things are actually pretty easy to make. I have to mention this, because as much as I hate Steam, I love Half Life and the Hammer editor was how I originally got into Q1/Q2 editing and I find it REALLY quick and intuitive for a starter with lots of easily placeable stuff . The editor is arranged well, and once you get the feel of it, it is easy to crank out nice complicated levels, that run extremely fast on new hardware. It doesn’t have as nice static mesh support and is a bit blocky and overbright, but it might work better for some people, just because. You can, if you look for it, still find the “HL1 SDK”, but all you really need is Hammer.

Half life is a great start to look at how assets in a single player are laid out. If you extract all the GCFs or Wads into folders you can look at the arrangement and the audio files for this particular game are 3/4 of the game story. The triggers for the most part are well named if you open up the valve level s and the hammer properties editor and material/entity browsers you will be able to organize and create things very quickly, with very quick build times, lots of interactivity and some pretty hard enemy AI for smaller quarters.

It’s also a great deal better than it was originally, and with proper design you could remake a lot of the NPC’s and Monsters with your own meshes attached to the Valve animations, or even just reskin and reweaponize them. The inclusion of wandering NPC’s who babble and can be “used” to do things is a considerable code bonus for you. It can add immense depth to a story, and you can extend the NPC entities with your own names and just a mesh and sound cues changed. Voila. Wandering characters that will say important things about your story. Suddenly you need a voice-over artist unless you got it all covered.

The engine is better than System Shock 2 and half a dozen other titles that made millions. I just replayed half of it. There’s a lot to work with, and it could theoretically be reskinned like the Toon Country example above, or something approximating it (without the tanks). If you make maps for goldsrc Counterstrike you will actually have people play them as well..

http://www.cstrike-planet.com/files/40-Valve-Hammer-Editor-34
http://www.cstrike-planet.com/files/75-Valve-Hammer-Editor-35
 http://decay.half-lifecreations.com/?content=files

http://www.slackiller.com/hlprograms/hammer_v34.exe
http://www.slackiller.com/hlprograms/hammer_testbuild04.zip

http://www.moddb.com/games/half-life/addons/valve-hammer-editor-34

http://www.moddb.com/tutorials/beginners-guide-to-valve-hammer-editor
http://www.moddb.com/tutorials/setting-up-valve-hammer-editor

If you use Source or Goldsrc, the XSI ModTool is the way to go, and I personally always have and install both 6 and 7.5 because of some exporting issues and 7.5 requires Steam to access some of the Source Noesis ref meshes for HL2 which are included in 6 in a folder.

I love softimage
and it is the biggest fucking ram and interface screen space stealer on the planet. Yuck.
The interface is actually bigger than blender these days.
But, if you are lucky enough to have a dual monitor setup with lots of vid ram and widescreen 92 dot lcd screens running at over 1280 it really is the cat’s meow.
I can run modtool on my celery. but I have to stare into space a lot a wait.
I hardly even animate with it, but it is my 3rd preferred next to motionbuilder or max biped. I like it for modeling and tweaking triangular meshes, which I generally despise. It makes a hard job easier with the tri’s.

https://developer.valvesoftware.com/wiki/Softimage_Mod_Tool

http://www.moddb.com/downloads/xsi-mod-tool-601

http://www.fileplanet.com/148790/140000/fileinfo/Half-Life-2—SOFTIMAGE|XSI-Mod-Tool-v6

http://usa.autodesk.com/adsk/servlet/pc/item?id=13571257&siteID=123112

http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75

source addon:
http://images.autodesk.com/adsk/files/valvesource.6.02.zip

I really do suggest that anyone involved in any way of studying video games get the modtool 6 and 7.5 and study the valvesource addon scenes.

6 will let you use them without steam, 7.5 has some feature enhancements, but some export functions work better in 6.

They both have working buggies, swamp boats, and first person arm/weapon combo scenes for half life 2 all rigged up and working. You’ll learn a lot, if you can run it. Really. For everything. This is the core that you need to look at. A couple of working vehicle meshes with the nulls that are named for the engine. Human figures boned and skinned for the game, and first perosn weapon models and animations to work on and learn from. There are similiar files for UT2K4 or UDK but they are all over the place. Everything that is graphically/texturally necessary for modelling/animating for an FPS engine is in that addon, really.

Modtool is the preferred tool to extract an SMD into obj as it retains vertex weighting nicely and maps. Milkshape is very useful, but everything can be done with just modtool and some other modeler of your choice. You need to actually locate the obj export plugin though for 7.5 as smd’s won’t export natively.

http://www.moddb.com/groups/softimage-rs/downloads/mod-tool-75-obj-exporter

Regardless of that
anything will work once you’ve translated an mdl to an smd then fixed up the textures a bit, closed a few holes and random polygons, merged/freezed/collapsed the stack or whatever and made an obj then any tool will work

With milkshape or xsi modtool you can decompile, recompile, modify, and translate the model and skeleton, make animations and meshes, import them back into either one, and create a new smd set, edit your.qc to point to all the mesh and image bits, compile in studiomdl, and you have a character.

When you come down to it,
ANYTHING WORKS:
The same game model, extracted and ported to 5 different packages for manipulation or as a base guide:

See?
I can do it. So can you.
The above examples are on a CELERON 1.5 with 512 megs and a 64 meg shared ram onboard laptop video card.

Yes it is fucking slow, donate me a new one,
but as you can see, it doesn’t matter if the machine is crap or what you use
as long as you have the ability to read and think
and click and drag

I’ve been using 3D packages for 15+ years
but if you focus on one or 2 applications and follow the trail of google tutorials left by others you can accomplish this too.

To get to the point above required about 1.5 days to have the helmeted and non helmeted versions in 7 file formats fully textured with proper uv’s and about 4 hours of mesh tweaking that wasn’t necessary, but made it cleaner.

So you, young jedi
or old crotchedy jedi,
you can do it too
From knowing zip you could get to this basic point of having a model from your game in your editor to tweak in less than 3 months.
Faster if you are a smarty pants.
Yes 16 year olds learn it faster
but, grandma can do it too if she’s so inclined
(see tooncountry example)

You need one copy of hammer to edit HL1 and its mods updated to 3.4 so you can see the static meshes instead of colored blocks and you can get an unofficial 3.5 update from Sven’s Co-op that gives all the entities labels in the 3d view.
It can be moved around, it’s not really a picky program, but the 3.5 has to plunked onto a folder full of the 3.4 for it to work, so you can have a 3.4, and a folder with 3.4 that you overwrite with the 3.5 fixes

If you can’t stand the unmarked entities (which is the only real suckness to the editor) then you could try this Hammer rebuild which puts nice labels on every entity. Along with other tweaks.
http://forums.svencoop.com/showthread.php?t=40462
You can run them in two separate folders, the 3.5 has to be plunked onto a folder full of the 3.4 for it to work, so you can have a 3.4, and a folder with 3.4 that you overwrite with the 3.5 fixes and use the sven fgd and supplied hammer browser models to get a nice set of little icon models..

You need an .FGD file for each of the goldsrc games you wish to edit so the editor knows what entities it can interface with. It is also an important file for you to look at since it contains everything you interact with in Hammer in each dialog.

So if you have HalfLife, BlueShift, Opposing Force, and HalfLife:Decay you need an fgd for each and have to choose one as a base, but you can import meshes, textures, and code from the others into it.

FYI there was a torrent that had all four with the HD meshes all applied. It was a 250 meg package, SO TINY, to hold 4 games. It’s 15 years old no one will mind I don’t think. You know. About the torrent. Or you building a great game off it.
Buy the GOG and download the torrent for its ease of use since all the games are built into it as mods with the gcf’s already extracted. You can access all 4 games plus team fortress. Lot’s of base materials, code, and entities to workwith and aome really excellent hi def packs you can patch all of them up with. As a modder the torrent file has it set for you to go and you need to take much less steps to set up your environment, as it is also moveable your dev machine around without breaking registry settings.

You can also Create Quake 1, Quake 2, Counterstrike, Tribes, Max Payne 1, etc. levels with the same editor. Or you could use netRadiant I guess. NOT. At least not for me.
You need GCFscape, Wally to extract stuff from wad files, Quark, theres a tool to pack wads of textures properly, etc.
Most is here:
http://www.slackiller.com/hlprograms.htm
or at Nem’s:
http://nemesis.thewavelength.net/index.php?p=47

http://quark.sourceforge.net/ 

the best hammer update for over hammer 3.4

Milkshape costs $35 bux, but it might do something you need at one point if you use this dev environment:

http://chumbalum.swissquake.ch/ms3d/index.html

Milkshape does .SMD, the Valve model format.
When everything else dies milkshape works. Clunky, but it works.
It imports a lot, including fbx/dae, and outputs smd with multiple uv textures linked. compiles for you in milkshape.

XSI and Max have Source SMD plugins
Blender 2.46 and previous support .MAP natively.
Blender 2.6 doesn’t. But there’s a new smd script link below.
To get a simple static mesh without animation but textured, into hammer, is a feat. It will take you have a day if not half a month to do it.

Hint:
make model
textures as flat 8 bit bmp (ugh) they can be adaptive
export .smd model.
copy the .smd 2 times in folder
name one reference.smd and one sequence.smd
3 .smd’s and one or 2 materials in bmp format in folder now
create .qc file which is a simple file to tell the model compiler that you have these 3 .smd files, named this, in this folder, with the bmp’s that are referenced in the .smd in the same folder, and other material flags if you want to add them.
drop the .qc on studioml.exe and a .mdl with the original .qc name should be there next to the smds and bmp’s.
copy the .mdl  to your hl/mod/models folder
place an info_generic and browse to the .mdl file
run and see your model in the level!
Notice it has no collision box
It is much more difficult to import a simple unmoving uv textured mesh in goldsrc, but the qc/smd system is actually fairly useful, just time consuming.
They should have made a full gui for mesh import,
oh right they made something called sourcesdk…

http://blender-smd.googlecode.com/files/io_smd_tools-1.6.5.zip
https://developer.valvesoftware.com/wiki/Blender_SMD_Tools_Help
https://developer.valvesoftware.com/wiki/Animation_in_Blender
http://chumbalum.swissquake.ch/ms3d/help/index.html
https://developer.valvesoftware.com/wiki/Exporting_a_model
https://developer.valvesoftware.com/wiki/Qc
npc tut:
Creating an HL1 NPC: http://twhl.info/tutorial.php?id=175&page=1
http://twhl.info/tutorial.php?id=85
http://twhl.info/tutorial.php?id=53
http://twhl.info/tutorial.php?id=55
http://www.egir.dk/index.php?page=list_tutorials.php
http://twhl.info/tutorial.php?cat=1

this dev texture wad totally rocks, and if you look you can find something similiar for UT2k4:
http://forums.svencoop.com/showthread.php?t=39958
http://jpolito.zlique.org/mapping/resources/jp_dev_wad.rar

At this point you realize it is easier to get a static mesh into the UT2K4 editor.
but you also see that it is nice having an .mdl file that has its textures and even animations all inside the one file, and that specific materials like metals, shiny, glowing, can be used in the .mdl using the compile with materials as well as textures. For GoldSrc, ValveSource is more complex with the textures and vtf, but goldsrc is still operating on basic image maps with uv.

 You don’t need Source tools, Source is different than GoldSrc and c++ source, the file and mesh formats supported are different as well, and animation is not the same. MDL, and bmp/tga, in paks and wads. It is limited graphically and texturally, but it is small, fast and fun to build with GoldSrc using Hammer.
The code is much easier to understand than a modern hundred programmer game for those kind of people, and it also doesn’t require any expensive IDE to work with it.

I don’t think they(Valve) will hoard it forever, it should become open source goldsrc one day. Nice shiny stuff in ogl mode.Of course, they MIGHT be stingy about it forever.

If you can run HL2 and the modern SourceSDK on your awesome rig, then you might want to get Black Mesa if you wish to have some of the Half Life 1 monsters and scientists to use for your stories. Source SDK is a great storytelling environment, its Face Poser and Choreography/Gesture tools rock for actually getting characters to speak properly and show facial emotion.

And to anyone who would take the time to read this my recommendations of other single player story driven games you could look at for inspiration in story or asset creation:
System Shock 2, Myst (I suggest realMyst 3D), Deus Ex 2, Baldur’s Gate 2, Planescape Torment, Portal, Half Life (all of them), Doom 3, Quake 2 and even Q1 with the glquake or darkplaces engines, Arcanum *of Steamworks…), Max Payne 1, and Grand Theft Auto Vice City.

Which all should play on your machine, if you can run Unreal Tournament 2004.

Now.
Adding to my Valve statement above, which was just shy of gushing I guess,
Half Life 2 will run in DX8 mode, the orange box engine source 2009.
hl2.exe -dx8
Which means it will play too. On a crappy machine.

Half life 2 (and Portal) are very easy to create and edit complex maps in.
I own Half life 2 and can legally dl the sdk as anyone who owns a game based on Source can
actually Source Base SDK is free with like 5 models or something,
but it’s better to start with a game that is close to what you are trying to create.
You can get offline versions of HL2, but you cannot get an offline install of the Source SDK.
So then you have Steam. You really can’t edit HL2 without Steam and an internet connection, but if you have both, it is of course an excellent framework for a single player adventure.
Noesis is the place for Source tutorials, I highly suggest both the version 6 and version 7.5 of the XSI ModTool Which has some valve base meshes in it to work with. Like a working buggy, cop, and airboat. You can use something else of course.

Whatever engine or development environment you choose, the first thing you should do is create a basic 30k box with just your character, the sun light entity, and maybe a vehicle if there is one. Save it as a template and make a copy.
Do the same again with a terrain object if your editor has one, then look at the simple SKYBOX demonstrations for your particular editor and make one for your basic 30k space and save that as a template.
Start from there. you have your BSP tunnel type stuff or outdoor skyboxes. Mixing them comes later. But you can mix terrain and underground levels in a large map if you segment all of the zones nicely for cutting out unrenderable things for the engine.

Partly related, but not quite, if you are interested in facial animation that doesn’t use bones as in UT2K4′s impersonator system, you should look at Facegen modeller. It generates nice head meshes with rigged eyes and mouth, and will export a whole phoneme set of Shape Morph Targets in one shot, which you can then load into Max or Maya or whatever and you can practice BLENDSHAPE animation using max’s morph mixer or Maya’s blendshape tools. Not very useful ingame, but for creating animated head cutscenes or a simple exercise they are great.
http://www.facegen.com/modeller.htm

Maybe someone could donate me a better rig when they upgrade!
Then I could use UDK or Source like everyone else,
Till then I settle on UT2K4
8P

Exactly what you would expect from someone who spent 4 of the last 6 years outside eh?

If you are truly a geek, I tell you
those Stargate assholes are rip off backstabber mofo’s.
But no one cares because I’m not a pretty 15 year old with perky tits, no police would help her either, they sure won’t investigate what happened to me…they only investigate crimes against rich people

I actually know my shit.
They are the reason I was living outside.
Read this again. Follow along and put all these parts together.
I find it easy, just time consuming on my rig.
Probably 4 out of the hundred or so people I worked at Stargate with could even get close to putting that together, and not in 4 days.
I set all this up in 4 days and tested it thoroughly.
On a Celeron 1.4
I’ve done this setup hundreds of times.
I could write the same thing about non linear video editing and the important components of a small set.

The only reason I’m not doing anything is not laziness,
I need a proper Doctor, and these Stargate fuckers,
Robert Cooper, Brad,
The whole GANG of them
Owe me some decent money.
I should have a house and car and some extra at least,
if not a lot more
you backstabbing prick fucks pretending to righteous while you slut about the sci fi conventions
fucking shithead moron fuckwads.
You are fucking redneck neanderthals.

Robert Cooper definitely couldn’t.
Jen Patterson couldn’t.
Mike Elliot DEFINITELY couldn’t.
Bones or Shannon Gurney probably couldn’t either.

Fuckers.

Categories: 3d, game design, games, science fiction, zbrush | Leave a comment

Games and Theories

I have been holed up for 4 days with a celeron trying to get all my tools in order.

I have successfully changed images and textures in System Shock 2 while replaying it.
So fantastic. Especially with all the fixes and visual mods you can apply to make it nicer
A game people replayed even though it looked crappy, because it was the story, the hunt for things, so many things, and the neat little touches like the research, chemicals, pda’s, combinable inventory items, nano augs, and tons of little story lines all with great spooky soundtrack that constantly makes you feel paranoid.

You may laugh and point to Skyrim. But that is 25 GIGS.
This game started a lot of it out more than a decade ago, and it’s still replayable.
Unmodded it is 520 megs! With the eye candy applied its 1.2 G.
So much scarier.
That nice tense scary.

I study games that were big, ones we don’t think of much now, Fallout 3 and Skyrim have made them into grand cinematic textural masterpieces with hundreds or thousands of ants building them bigger.

What gets me about a game like SS2 or deus ex, is the small tiny size
Really, all the flash is nice, but you only need a small toolset to create games.

Someone asked what I would do when I was sellingthem one of my instruments.
I lifted my hand and said
“It is in these, not that.”

I spent 2 days importing static meshes properly into UnrealEd for Unreal Tournament 2004
Which I have modded on my machine to build single player maps and eventually a conversion of the game to a single player story that is not really about killing.

Games are affecting us strongly
we spend so much time in them

My personal mission, which I have had for many years amongst my bazillion other eternally broiling ambitions
is to make a game,
a 3D FPS with almost no shooting.
Not really any enemies
Just things to do and look at in order to progress.

I’ve talked to people about this,
people interested in game design
They thought I was nuts
everything is twitch these days
twitchy gibby blood spattered amigdyla spazzing shockfests.
Its exciting. For a while.

I remember Myst.
Not when it came out, later. I got into the 3D one not the mac hypercard bs.
It took 2 months without a manual.

I actually remember no personal computers of any kind.
I remember the startling joy of a 1 gig hard drive.
Not a terabyte. 1 Gig.

I remember computers with no hard drive other than the os and you had to have a disk or you couldn’t save.
I programmed apple basic, pet, trs-80. Well. Actually I copied the instructions from the magazine letter by letter which was how people did it before you could buy floppies. Originally we used cassettes to record. Or we typed it in, and retyped it if the power glitched.

But now I bitch because I only have a celeron 1.4, 512 ram and an integrated 64 meg video card which feels like the stone ages. But I can play and mod Unreal Tournament 2004. I bitched at my Dad when the kid down the street got an atari with no cartridges, it was hard coded for pong, breakout, and tanks. You toggled a switch for the games.

Now I can build a landscape and meticulously plan the puzzles.
Searching for things.
That’s what I like.
Not really murder mysteries
just mysteries
figuring out
what happened

You see, some of the most groundbreaking games, that made their creators rich and changed the face of our lives, they were made with 5-15 core people, sometimes starting with only one or 2 collaborators.

very intricate games, games that intrigued us for months
were made by very small teams.

Hollywood and its northern compatriots make movies
flash bang whiz
Big games are movies
Movies are about investors and money and action and gangsters and fabulous people.
Ugh.
Fabulous people.
Roll them in shit and wipe them off with money.
ahem…

I’m misanthropic.

These small teams made games that were films
Like Repo Man.
That’s a film right?
Not a movie?
Or Tarkovsky…

I have no desire to make movies
I will make Films.
Science Fiction Films.
2001. Film. Definately.
Gattaca, Equilibrium, Brazil,
and I’d like to make games
like films

I keep returning to Myst, Baldur’s Gate 2, Planescape Torment, Quake 1-2, Arcanum: of steamworks, divine divinity…
So many hours
looking for things, finding things, learning more of the story.

I will be writing a how to of 3D game modding. Maybe you’ll like it.
Or not care.

You might find these interesting

Or these…

Categories: cgi, game design, games | Leave a comment

Van Cliburn

Van Cliburn died.
He made a lot of cheese in his later years.
But so what.

The ’57-’62 recordings he made of Tchaikovsky and Rachmaninoff remain at the top of my favorites.
Van Cliburn made me like Tchaikovsky more and love Rachmaninoff.

Out of dozens of Rachmaninoff recordings I’ve listened to, I only found 2 other pianists I even like as much on that.
Back then, in the years shortly after his wins in Moscow.

I had a beautiful live recording with both composers on the set list.
It was RCA I think, but might have been Deutsche Grammaphon

I hand copied it to tape from a record my uncle had.
He wasn’t much of a music guy, but this piece of vinyl was sweet.

I wore that friggin tape right out over 10+ years.
And never have found that again.

VanCliburn

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Fear of “Witchcraft” – new names for a new version of ourselves after the fires

I’m constantly amazed at the reactions people have to the word “witchcraft”.
Personally, I dislike the term, except when using it to explain historical prejudice against various forms of neo-paganism or to interact with that smaller subset of pagans who specifically call themselves witches.

Why does the word cause such extreme reactions?

WIP

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Watching the Watchers

They have this:

But looks like we can too!
on a smaller scale.
Wow. Under $3K for a hovering ipod camera mount system.
Very Cool.
For consumer use.
Goes with your button hole camera and your bag with built in record system that syncs to your ipod.
You can mount an ipod on the storm flyer…

I like the little one. Imagine where that’s going in another 10 years of composite materials and miniaturization.
I think battery life and gas engine noise are the two blocks, but a laptop battery lasts 4 hours now, not 1.
These things will be cool.

The toy 2 channel heli’s are only 40 bucks now with electric motors.

I’m not going to become a guy with a lot of helicopters.
I just decided to see what personal consumer options for spy drones there were.
Interesting.
A Drone with HD and audio that can fit in a cigarette case?

Oh.
Shit.
My cover would be blown immediately when I pulled out the cigs.
No one smokes these days
except crazy writers.
Even James doesn’t really smoke anymore.
He can kill people and blow shit up,
but the cigars are getting toned down.

More surveilancel means more candid photos of corrupt politicians or their brats getting blowjobs or driving off with their non-partner.

I predict that portable cameras will become a big legal issue in the next 10 years. Worldwide
Not that I care.
I just need a normal camera for HD
You think the blog is eccenric?
Wait until I have HD podcasts.
With drone footage.

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how to kill faggots…

I was checking my wordpress stats,
I still get a lot more traffic to the blogger site
but I like writing and editing in the wordpress interface better
anyway
I’m looking at the search terms people have found my blog with

and this is one of them
“how to kill faggots” is what the person was searching for
and they got this:
http://christuusgnosis.wordpress.com/2011/08/30/vancouver-pride-when-we-take-over-well-kill-all-the-faggots-and-dykes-first-but-first-a-spectacle-a-parade/

Categories: social justice | Leave a comment

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